The Socio-Economic Evaluation of a European Project: The Diylab Case

Data de publicació

2020-03-31T13:05:55Z

2020-03-31T13:05:55Z

2016-07-29

2020-03-31T13:05:55Z

Resum

This paper builds on the results of a 3-year long European project, the main aim of which was to deeply and sustainably transform teaching and learning practice in primary and secondary schools and higher education, by introducing Do it Yourself (DIY) philosophy in order to expand digital competence and foster students' agency and collaborative learning. Three universities and three primary and secondary schools have been involved in a Collaborative Action Research (CAR) process in order to analyse their current institutional context and perceive needs, strengths and weaknesses; to undertake professional development activities and the design of DIYLabs; implement DIYLabs in the selected courses; and reflect upon ways of improving the institution's performance. This paper offers a global vision of the research and implementation processes and the results achieved, from the perspective of the socio-economic dimensions involved in a project aiming to make a difference in teaching and learning to meet the challenges of a society highly permeated by digital technology (DT). Keywords: educational change; digital competence; DIY digital objects; autonomous learning; action research; student agency; collaborative research

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Article


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Llengua

Anglès

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MDPI

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Reproducció del document publicat a: https://doi.org/10.3390/informatics3030013

Informatics, 2016, vol. 3, num. 3

https://doi.org/10.3390/informatics3030013

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cc-by (c) Sancho, Juana Ma. et al., 2016

http://creativecommons.org/licenses/by/3.0/es

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