Activity Theory in Digital Game-Based Learning: A Geometry Case Study

Publication date

2025-12-16T08:43:19Z

2025-12-16T08:43:19Z

2025-05-16

2025-12-16T08:43:20Z



Abstract

Digital Game-Based Learning (DGBL) is a complementary methodology to tra-ditional instruction, yet it often faces conceptual and practical limitations inevolving educational environments. These include the closed nature of gamesand a narrow focus on single competencies. To address these challenges, thisstudy explores DGBL through the third generation of Activity Theory (AT)and applies the Expansive Learning framework. Specifically, we investigatethe following research questions: RQ1:”How does Expansive Learning de-signed in a game influence the learning experience in terms of learning out-comes and engagement?”, and RQ2:”How do game challenges created by stu-dents impact their peers’ learning experience?”. To answer these questions,a quasi-experimental study was conducted with secondary students, includinga control group (players) and an experimental group (players+creators), usingGeoBuild, a geometry game based on Expansive Learning principles. Learn-ing outcomes were assessed via pre- and post-tests, motivation and enjoymentthrough questionnaires, and engagement using in-game analytics and qualitativefeedback. Although all students improved their learning outcomes, the controlgroup outscored the experimental group in the final exam. However, they mademore errors in peer-created challenges, which were harder than those set by theteacher. Challenge completion rates were similar, and students found the expe-rience engaging, suggesting promising grounds for further research.

Document Type

Article


Published version

Language

English

Publisher

Serious Games Society

Related items

Reproducció del document publicat a: https://doi.org/10.17083/ijsg.v12i2.916

International Journal of Serious Games, 2025, vol. 12, num.2, p. 91-113

https://doi.org/10.17083/ijsg.v12i2.916

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Rights

cc-by-nc-nd (c) Sors, O. et al., 2025

http://creativecommons.org/licenses/by-nc-nd/4.0/

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