dc.contributor.author
Gómez Niño, Julián Ricardo
dc.contributor.author
Árias Delgado, Liliana Patricia
dc.contributor.author
Chiappe, Andrés
dc.contributor.author
Ortega González, Èric
dc.date.issued
2025-10-30T14:45:41Z
dc.date.issued
2025-10-30T14:45:41Z
dc.date.issued
2025-10-30T14:45:41Z
dc.identifier
https://hdl.handle.net/2445/223984
dc.description.abstract
This systematic review examines how gamification and artificial intelligence (AI)can converge to foster essential 21st-century skills like creativity, collaboration,and critical thinking in education. The review followed the main PRISMA state-ment guidelines, resulting in 175 articles for qualitative content analysis andbibliometric network visualization using VOSviewer. Key findings emerged: 1)Priority skills included creativity, collaboration, communication, and critical think-ing. 2) Gamification enhances motivation, engagement, and skill acquisition viagame elements. 3) AI personalizes learning experiences, provides feedback, andadapts gamified content. 4) Social interactions in virtual gamified environmentspromote collaboration. Gamification taps into motivational aspects of games,while AI enables personalized, adaptive learning experiences. Together, theyoffer innovative strategies for transforming education into an engaging, perso-nalized process for developing vital competencies. This review provides valuableinsights for teachers, instructional designers, and policymakers seeking to pre-pare students for future challenges through leveraging gamification and AI infostering 21st-century skills.
dc.format
application/pdf
dc.publisher
Taylor & Francis
dc.relation
Reproducció del document publicat a: https://doi.org/10.1080/02568543.2024.2421974
dc.relation
JOURNAL OF RESEARCH IN CHILDHOOD EDUCATION, 2025, vol. 39, num.4, p. 735-750
dc.relation
https://doi.org/10.1080/02568543.2024.2421974
dc.rights
cc by-nc-nd (c) Gómez Niño, Julián Ricardo et al., 2025
dc.rights
https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights
info:eu-repo/semantics/openAccess
dc.source
Articles publicats en revistes (Teoria i Història de l'Educació)
dc.subject
Intel·ligència artificial
dc.subject
Pensament creatiu
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Artificial intelligence
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Creative thinking
dc.title
Gamifying Learning with AI: A Pathway to 21st-Century Skills
dc.type
info:eu-repo/semantics/article
dc.type
info:eu-repo/semantics/publishedVersion