2025-03-13T20:34:18Z
2025-03-13T20:34:18Z
2023-07
2025-03-13T20:34:18Z
Background: Gamification is a novel educational method that adopts elements of games to motivate students using participatory learning. The objective of this study was to measure the effect of participation in an Instagram-based educational game on learning outcomes. Method: Experimental design with 291 university students in a first-year course of the Bachelor of Nursing during the 2020-21 academic year. Results: After ruling out pretest sensitization, we identified a positive effect of participation in the educational game. An average improvement of 0.62 points was observed in the final grade of the students belonging to the experimental groups. Conclusion: Nursing undergraduate students participating an Instagram-based educational game had better learning outcomes than their counterparts who did not participate in the game.
Article
Published version
English
Ludificació; Ensenyament de la infermeria; Xarxes socials; Gamification; Nursing education; Social networks
Elsevier
Reproducció del document publicat a: https://doi.org/10.1016/j.nepr.2023.103656
Nurse Education In Practice, 2023, vol. 70
https://doi.org/10.1016/j.nepr.2023.103656
cc-by (c) Rosa Castillo, Antonio et al., 2023
https://creativecommons.org/licenses/by/4.0/