Strategies for digital creative pedagogies in today's education

Data de publicació

2020-06-19T15:12:58Z

2020-06-19T15:12:58Z

2018-10-02

Resum

Creativity and digital technologies are considered to be central for success and development in the current society, becoming crucial educational objectives worldwide. Nevertheless, education often fails to keep pace with creative and digital economies; this is mainly because teachers are not prepared for adopting pedagogical strategies that foster creativity or for fully exploiting the educational potential of digital technologies. Based on the seminal theories of creativity, we propose an innovative framework for applying creative teaching practices mediated by digital technologies: in the light of constructivist and constructionist approaches, we suggest a series of digital tools which are particularly suitable to the emergence of creativity, i.e. manipulative technologies, educational robotics and game design and coding. Furthermore, we shape the concept of digital creative pedagogies (DCP) and establish a set of characteristic components of teaching practices which contribute to the development of students’ creativity. Drawing on a substantial body of research, the chapter intends to embed educational creativity in the digital culture.

Tipus de document

Capítol o part de llibre


Versió publicada

Llengua

Anglès

Matèries i paraules clau

Creativitat; Pedagogia; Robòtica; Creativity; Pedagogy; Robotics

Publicat per

Intech

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Reprodució del document publicat a: http://doi.org/10.5772/intechopen.80695

Capítol 8 del llibre: Brito, Sílvio Manuel (Ed.). 2018 .Active Learning. InTech. ISBN: 978-1-83962-245-8. DOI: 10.5772/intechopen.73460. pp: 107-120

http://doi.org/10.5772/intechopen.80695

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