Gamification for Mental Health and Health Psychology: Insights at the First Quarter Mark of the 21st Century

Otros/as autores/as

Institut Català de la Salut

[Castellano-Tejedor C] Psynaptic, Psicología y Servicios Científicos y Tecnológicos S.L.P, Sant Quirze del Vallès, Barcelona, Spain. GIES Research Group, Basic Psychology Department, Universitat Autònoma de Barcelona (UAB), Bellaterra, Spain. Grup de Recerca en Envelliment, Fragilitat i Transicions a Barcelona, Vall d’Hebron Institut de Recerca (VHIR), Barcelona, Spain. Parc Sanitari Pere Virgili, Barcelona, Spain. Department of Psychology and Educational Sciences, Universitat Oberta de Catalunya (UOC), Barcelona, Spain. [Cencerrado A] Psynaptic, Psicología y Servicios Científicos y Tecnológicos S.L.P, Sant Quirze del Vallès, Barcelona, Spain

Vall d'Hebron Barcelona Hospital Campus

Fecha de publicación

2025-02-26T08:39:11Z

2025-02-26T08:39:11Z

2024-07-28



Resumen

Gamification; Governance in intelligent systems; Mental health


Gamificación; Gobernanza en sistemas inteligentes; Salud mental


Gamificació; Governança en sistemes intel·ligents; Salut mental


The concept of gamification, originally rooted in digital media and game design, has increasingly emerged as a pivotal element in psychology and engagement strategies. Its application spans diverse domains within healthcare, offering innovative solutions to transform patient care through behavior modification and heightened engagement. This contemporary perspective explores theoretical frameworks and provides a critical interdisciplinary examination of current advancements in gamification for mental health and health psychology, identifying existing knowledge gaps and projecting future trends and research directions within these contexts. Based on this, concise criteria for designing, implementing, and evaluating gamification in healthcare, aligned with acknowledged best practices to promote ethical, fair, and trustworthy systems, are outlined, establishing a robust theoretical framework to design gamified interventions and scientifically evaluate their impact.

Tipo de documento

Artículo


Versión publicada

Lengua

Inglés

Publicado por

MDPI

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Derechos

Attribution 4.0 International

http://creativecommons.org/licenses/by/4.0/

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