Institut Català de la Salut
[Castellano-Tejedor C] Psynaptic, Psicología y Servicios Científicos y Tecnológicos S.L.P, Sant Quirze del Vallès, Barcelona, Spain. GIES Research Group, Basic Psychology Department, Universitat Autònoma de Barcelona (UAB), Bellaterra, Spain. Grup de Recerca en Envelliment, Fragilitat i Transicions a Barcelona, Vall d’Hebron Institut de Recerca (VHIR), Barcelona, Spain. Parc Sanitari Pere Virgili, Barcelona, Spain. Department of Psychology and Educational Sciences, Universitat Oberta de Catalunya (UOC), Barcelona, Spain. [Cencerrado A] Psynaptic, Psicología y Servicios Científicos y Tecnológicos S.L.P, Sant Quirze del Vallès, Barcelona, Spain
Vall d'Hebron Barcelona Hospital Campus
2025-02-26T08:39:11Z
2025-02-26T08:39:11Z
2024-07-28
Gamification; Governance in intelligent systems; Mental health
Gamificación; Gobernanza en sistemas inteligentes; Salud mental
Gamificació; Governança en sistemes intel·ligents; Salut mental
The concept of gamification, originally rooted in digital media and game design, has increasingly emerged as a pivotal element in psychology and engagement strategies. Its application spans diverse domains within healthcare, offering innovative solutions to transform patient care through behavior modification and heightened engagement. This contemporary perspective explores theoretical frameworks and provides a critical interdisciplinary examination of current advancements in gamification for mental health and health psychology, identifying existing knowledge gaps and projecting future trends and research directions within these contexts. Based on this, concise criteria for designing, implementing, and evaluating gamification in healthcare, aligned with acknowledged best practices to promote ethical, fair, and trustworthy systems, are outlined, establishing a robust theoretical framework to design gamified interventions and scientifically evaluate their impact.
Article
Versió publicada
Anglès
Salut mental; Ludificació; Teràpia de la conducta; INFORMATION SCIENCE::Information Science::Computing Methodologies::Software::Video Games; PSYCHIATRY AND PSYCHOLOGY::Psychological Phenomena::Mental Health; PSYCHIATRY AND PSYCHOLOGY::Behavioral Disciplines and Activities::Behavioral Sciences::Behavioral Medicine; CIENCIA DE LA INFORMACIÓN::Ciencias de la información::metodologías computacionales::soporte lógico (informática)::juegos de vídeo; PSIQUIATRÍA Y PSICOLOGÍA::fenómenos psicológicos::salud mental; PSIQUIATRÍA Y PSICOLOGÍA::disciplinas y actividades conductuales::ciencias de la conducta::medicina conductual
MDPI
International Journal of Environmental Research and Public Health;21(8)
https://doi.org/10.3390/ijerph21080990
Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
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