2013-04-26T16:21:42Z
2013-04-26T16:21:42Z
2009
2013-04-26T16:21:42Z
We present ACACIA, an agent-based program implemented in Java StarLogo 2.0 that simulates a two-dimensional microworld populated by agents, obstacles and goals. Our program simulates how agents can reach long-term goals by following sensorial-motor couplings (SMCs) that control how the agents interact with their environment and other agents through a process of local categorization. Thus, while acting in accordance with this set of SMCs, the agents reach their goals through the emergence of global behaviors. This agent-based simulation program would allow us to understand some psychological processes such as planning behavior from the point of view that the complexity of these processes is the result of agent-environment interaction.
Article
Accepted version
English
Presa de decisions; Simulació per ordinador; Interacció persona-ordinador; Agents intel·ligents (Programes d'ordinador); Decision making; Computer simulation; Human-computer interaction; Intelligent agents (Computer software)
Springer Verlag
Versió postprint del document publicat a: 10.1007/s10339-008-0236-9
Cognitive Processing, 2009, vol. 10, p. 95-99
http://dx.doi.org/10.1007/s10339-008-0236-9
(c) Springer Verlag, 2009