Flocking behaviour: Agent-based simulation and hierarchical leadership.

Publication date

2013-04-10T17:42:14Z

2013-04-10T17:42:14Z

2010

2013-04-10T17:42:14Z

Abstract

We have studied how leaders emerge in a group as a consequence of interactions among its members. We propose that leaders can emerge as a consequence of a self-organized process based on local rules of dyadic interactions among individuals. Flocks are an example of self-organized behaviour in a group and properties similar to those observed in flocks might also explain some of the dynamics and organization of human groups. We developed an agent-based model that generated flocks in a virtual world and implemented it in a multi-agent simulation computer program that computed indices at each time step of the simulation to quantify the degree to which a group moved in a coordinated way (index of flocking behaviour) and the degree to which specific individuals led the group (index of hierarchical leadership). We ran several series of simulations in order to test our model and determine how these indices behaved under specific agent and world conditions. We identified the agent, world property, and model parameters that made stable, compact flocks emerge, and explored possible environmental properties that predicted the probability of becoming a leader.

Document Type

Article


Published version

Language

English

Publisher

SimSoc Consortium

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Reproducció del document publicat a: http://jasss.soc.surrey.ac.uk/13/2/8.html

Jasss-The Journal of Artificial Societies and Social Simulation, 2010, vol. 13, num. 2, p. 8

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(c) SimSoc Consortium, 2010

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