Beaming into the rat world: enabling real-time intereaction between rat and human each at their own scale

dc.contributor.author
Normand, Jean-Marie
dc.contributor.author
Sánchez-Vives, María Victoria
dc.contributor.author
Waechter, Christian
dc.contributor.author
Giannopoulos, Elias
dc.contributor.author
Grosswindhager, Bernhard
dc.contributor.author
Spanlang, Bernhard
dc.contributor.author
Guger, Christoph
dc.contributor.author
Klinker, Gudrun
dc.contributor.author
Srinivasan, Mandayam A.
dc.contributor.author
Slater, Mel
dc.date.issued
2013-01-10T11:25:36Z
dc.date.issued
2013-01-10T11:25:36Z
dc.date.issued
2012-10-31
dc.date.issued
2013-01-10T11:25:36Z
dc.identifier
1932-6203
dc.identifier
https://hdl.handle.net/2445/33304
dc.identifier
618301
dc.identifier
23118987
dc.description.abstract
Immersive virtual reality (IVR) typically generates the illusion in participants that they are in the displayed virtual scene where they can experience and interact in events as if they were really happening. Teleoperator (TO) systems place people at a remote physical destination embodied as a robotic device, and where typically participants have the sensation of being at the destination, with the ability to interact with entities there. In this paper, we show how to combine IVR and TO to allow a new class of application. The participant in the IVR is represented in the destination by a physical robot (TO) and simultaneously the remote place and entities within it are represented to the participant in the IVR. Hence, the IVR participant has a normal virtual reality experience, but where his or her actions and behaviour control the remote robot and can therefore have physical consequences. Here, we show how such a system can be deployed to allow a human and a rat to operate together, but the human interacting with the rat on a human scale, and the rat interacting with the human on the rat scale. The human is represented in a rat arena by a small robot that is slaved to the human"s movements, whereas the tracked rat is represented to the human in the virtual reality by a humanoid avatar. We describe the system and also a study that was designed to test whether humans can successfully play a game with the rat. The results show that the system functioned well and that the humans were able to interact with the rat to fulfil the tasks of the game. This system opens up the possibility of new applications in the life sciences involving participant observation of and interaction with animals but at human scale.
dc.format
10 p.
dc.format
application/pdf
dc.format
application/pdf
dc.language
eng
dc.publisher
Public Library of Science (PLoS)
dc.relation
info:eu-repo/semantics/altIdentifier/doi/10.1371/journal.pone.0048331
dc.relation
Reproducció del document publicat a: http://dx.doi.org/10.1371/journal.pone.0048331
dc.relation
PLoS One, 2012, vol. 7, num. 10, p. e48331
dc.relation
http://dx.doi.org/10.1371/journal.pone.0048331
dc.relation
info:eu-repo/grantAgreement/EC/FP7/248620/EU//BEAMING
dc.relation
info:eu-repo/grantAgreement/EC/FP7/227985/EU//TRAVERSE
dc.relation
info:eu-repo/grantAgreement/EC/FP7/247401/EU//MICRONANOTELEHAPTICS
dc.rights
cc-by (c) Normand, Jean Marie et al., 2012
dc.rights
http://creativecommons.org/licenses/by/3.0/es
dc.rights
info:eu-repo/semantics/openAccess
dc.source
Articles publicats en revistes (Cognició, Desenvolupament i Psicologia de l'Educació)
dc.subject
Realitat virtual
dc.subject
Virtual reality
dc.subject
Visual perception
dc.subject
Rats as laboratory animals
dc.subject
Observation (Psychology)
dc.subject
Percepció visual
dc.subject
Rates (Animals de laboratori)
dc.subject
Observació (Psicologia)
dc.title
Beaming into the rat world: enabling real-time intereaction between rat and human each at their own scale
dc.type
info:eu-repo/semantics/article
dc.type
info:eu-repo/semantics/publishedVersion


Files in this item

FilesSizeFormatView

There are no files associated with this item.