Empowering Primary School Girls through Gamification in Physical Education

dc.contributor.author
Rodríguez-Martín, Beatriz, 1974-
dc.contributor.author
Fernández-Río, Javier
dc.date.accessioned
2026-01-29T19:14:46Z
dc.date.available
2026-01-29T19:14:46Z
dc.date.issued
2026-01-28T18:04:58Z
dc.date.issued
2026-01-28T18:04:58Z
dc.date.issued
2025-06-12
dc.date.issued
2026-01-28T18:04:58Z
dc.identifier
1938-1581
dc.identifier
https://hdl.handle.net/2445/226369
dc.identifier
764564
dc.identifier.uri
http://hdl.handle.net/2445/226369
dc.description.abstract
Worldwide, there are policies promoting gender equality and women’s empowerment, with education, health, and sports being relevant intervention areas. Physical education can play a fundamental role in empowering girls, reversing the historical androcentrism of the subject. The objective of this research was to analyze the impressions of female students regarding the use of female characters as protagonists and heroines in the narrative of a gamified physical education program, aimed at promoting healthy habits and improving physical fitness. An interpretative study involved 299 fifth- and sixth-grade girls from a differentiated coeducational private school for a city in northeastern Spain. An ad hoc questionnaire with open-ended questions about the perception of the program was administered. The modified narrative of Harry Potter contextualized the gamification. The results showed that most of the students responded positively to the narrative, which activated key factors of empowerment in them. It allowed them to identify with the protagonists and recognize both the fundamental role of women in society and the persistent undervaluation derived from gender stereotypes. It contributed to their awareness of their ability to overcome limits, improve their physical condition, and acquire habits to stay fit. In addition, they recognized an increase in their enjoyment, fun, and sense of well-being. In conclusion, the findings indicate that the design of gamification strategies based on the principles of the activist approach favors the empowerment of girls and enhances their active and effective participation in physical education classes.
dc.format
9 p.
dc.format
application/pdf
dc.language
eng
dc.publisher
Human Kinetics
dc.relation
Versió postprint del document publicat a: https://doi.org/10.1123/wspaj.2025-0008
dc.relation
Women in Sport and Physical Activity Journal, 2025, vol. 33, num.1, wspaj.2025-0008
dc.relation
https://doi.org/10.1123/wspaj.2025-0008
dc.rights
(c) Human Kinetics, 2025
dc.rights
info:eu-repo/semantics/openAccess
dc.subject
Didàctica de l'educació física
dc.subject
Ludificació
dc.subject
Nenes
dc.subject
Educació primària
dc.subject
Apoderament (Ciències socials)
dc.subject
Physical education teaching methods
dc.subject
Gamification
dc.subject
Girls
dc.subject
Primary education
dc.subject
Empowerment (Social sciences)
dc.title
Empowering Primary School Girls through Gamification in Physical Education
dc.type
info:eu-repo/semantics/article
dc.type
info:eu-repo/semantics/acceptedVersion


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