Gamification for Teaching Integrated Circuit Processing in an Introductory VLSI Design Course

Publication date

2025-05-16T09:55:14Z

2025-05-16T09:55:14Z

2024-08-22

2025-05-16T09:55:14Z

Abstract

Gamification is being incorporated into university classrooms due to its educational benefits for students learning, including encouraging student behavior and engagement, and consequently improving learning outcomes. Despite gamification being increasingly used in education, little has been developed related to Very-Large-Scale Integration (VLSI). In this article, we describe two different gamification experiences applied to integrated circuit processing and design in an introductory VLSI design course for Electronic Engineers. While gamification in universities is still not very mature and our experience spans only two academic years, we observed that, with the practice of gamifying part of our course, the topics treated in games were profoundly learned and the experience was very positive in every aspect of the teaching–learning process.

Document Type

Article


Published version

Language

English

Publisher

MDPI

Related items

Reproducció del document publicat a: https://doi.org/10.3390/educsci14080921

Education Sciences, 2024, vol. 14, num.8

https://doi.org/10.3390/educsci14080921

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Rights

cc-by (c) Diéguez, A. et al., 2024

http://creativecommons.org/licenses/by/4.0/

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