Perception and control of a virtual body in immersive virtual reality for rehabilitation

dc.contributor.author
Donegan, Anthony
dc.contributor.author
Sánchez-Vives, María Victoria
dc.date.issued
2025-02-17T12:15:44Z
dc.date.issued
2025-09-09T05:10:14Z
dc.date.issued
2024-12
dc.date.issued
2025-02-10T13:17:55Z
dc.identifier
1350-7540
dc.identifier
https://hdl.handle.net/2445/218830
dc.identifier
9446785
dc.identifier
39253749
dc.description.abstract
Purpose of reviewThis review explores recent advances in using immersive virtual reality to improve bodily perception and motor control in rehabilitation across musculoskeletal and neurological conditions, examining how virtual reality's unique capabilities can address the challenges of traditional approaches. The potential in this area of the emerging metaverse and the integration of artificial intelligence in virtual reality are discussed.Recent findingsIn musculoskeletal rehabilitation, virtual reality shows promise in enhancing motivation, adherence, improving range of motion, and reducing kinesiophobia, particularly postsurgery. For neurological conditions like stroke and spinal cord injury, virtual reality's ability to manipulate bodily perceptions offers significant therapeutic potential, with reported improvements in upper limb function and gait performance. Balance and gait rehabilitation, especially in older adults, have also seen positive outcomes. The integration of virtual reality with brain-computer interfaces presents exciting possibilities for severe speech and motor impairments.SummaryCurrent research is limited by small sample sizes, short intervention durations, and variability in virtual reality systems. Future studies should focus on larger, long-term trials to confirm findings and explore underlying mechanisms. As virtual reality technology advances, its integration into rehabilitation programs could revolutionize treatment approaches, personalizing treatments, facilitating home training, and potentially improving patient outcomes across a wide variety of conditions.
dc.format
14 p.
dc.format
application/pdf
dc.language
eng
dc.publisher
Wolters Kluwer Health
dc.relation
Versió postprint del document publicat a: https://doi.org/10.1097/wco.0000000000001321
dc.relation
Current Opinion In Neurology, 2024, vol. 37, num. 6, p. 638-644
dc.relation
https://doi.org/10.1097/wco.0000000000001321
dc.rights
(c) Wolters Kluwer Health, 2024
dc.rights
info:eu-repo/semantics/openAccess
dc.source
Articles publicats en revistes (IDIBAPS: Institut d'investigacions Biomèdiques August Pi i Sunyer)
dc.subject
Realitat virtual
dc.subject
Rehabilitació mèdica
dc.subject
Virtual reality
dc.subject
Medical rehabilitation
dc.title
Perception and control of a virtual body in immersive virtual reality for rehabilitation
dc.type
info:eu-repo/semantics/article
dc.type
info:eu-repo/semantics/acceptedVersion


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