dc.contributor.author
Aznar Casanova, José Antonio
dc.contributor.author
Torro Alves, Nelson
dc.contributor.author
Silva, José A. da
dc.date.issued
2021-02-26T11:50:37Z
dc.date.issued
2021-02-26T11:50:37Z
dc.date.issued
2012-05-02
dc.identifier
https://hdl.handle.net/2445/174408
dc.description.abstract
In this study we use a particular virtual reality environment to investigate spatial navigation
in human adults in two viewing conditions. In the first, participants could simultaneously
see both landmarks of the virtual environment which inform about the location of the goal
(simultaneous vision). In the second, participants could see only one landmark at a time
(sequential vision). Basically, conditions differed with regard to the amplitude of the visual
fields, which might influence the strategy adopted by the participant to navigate in the
virtual space and locate the goal. When people have visual access to both landmarks, they
can use all relevant information to navigate. However, when people see only one landmark
at a time, they need to integrate the partial viewings of the environment in order to
reconstruct the visual space. Consequently, simultaneous and sequential vision tasks
involve different cognitive demands...
dc.format
application/pdf
dc.format
application/pdf
dc.relation
Reprodució del document publicat a: http://doi.org/10.5772/36837
dc.relation
Chapter 4 in: Lányi, Cecília Sik. 2012. Applications of Virtual Reality. ISBN: 978-953-51-5688-8. DOI: 10.5772/2667. pp. 73-88.
dc.relation
http://doi.org/10.5772/36837
dc.rights
cc by (c) Aznar Casanova, José Antonio et al., 2012
dc.rights
http://creativecommons.org/licenses/by/3.0/es/
dc.rights
info:eu-repo/semantics/openAccess
dc.source
Llibres / Capítols de llibre (Cognició, Desenvolupament i Psicologia de l'Educació)
dc.title
Human Visual Field and Navigational Strategies
dc.type
info:eu-repo/semantics/bookPart
dc.type
info:eu-repo/semantics/publishedVersion
dc.type
info:eu-repo/semantics/publishedVersion