Visual fatigue while watching 3D stimuli from different positions

dc.contributor.author
Aznar Casanova, José Antonio
dc.contributor.author
Romeo Val, August
dc.contributor.author
Torrents Gómez, Aurora
dc.contributor.author
Martin-Enrile, P.
dc.date.issued
2019-12-11T15:30:48Z
dc.date.issued
2019-12-11T15:30:48Z
dc.date.issued
2017-02-02
dc.date.issued
2019-12-11T15:30:49Z
dc.identifier
1888-4296
dc.identifier
https://hdl.handle.net/2445/146506
dc.identifier
672555
dc.identifier
27544414
dc.description.abstract
Purpose: When observers focus their stereoscopic visual system for a long time (e.g., watching a 3D movie) they may experience visual discomfort or asthenopia. We tested two types of models for predicting visual fatigue in a task in which subjects were instructed to discriminate between 3D characters. One model was based on viewing distance (focal distance, vergence distance) and another in visual direction (oculomotor imbalance). Method: A 3D test was designed to assess binocular visual fatigue while looking at 3D stimuli located in different visual directions and viewed from two distances from the screen. The observers were tested under three conditions: (a) normal vision; (b) wearing a lens (−2 diop.); (c) wearing a base-out prism (2 ) over each eye. Sensitivity and specificity were calculated (as Signal Detection Theory parameters: SDT). Results: An ANOVA and SDT analyses revealed that impaired visual performance were directly related to short distance and larger deviation in visual direction, particularly when the stimuli were located nearer and at more than 24◦ to the centre of the screen in dextroversion and beyond. Conclusion: This results support a mixed model, combining a model based on the visual angle (related to viewing distance) and another based on the oculomotor imbalance (related to visual direction). This mixed model could help to predict the distribution of seats in the cinema room ranging from those that produce greater visual comfort to those that produce more visual discomfort. Also could be a first step to pre-diagnosis of binocular vision disorders.
dc.format
12 p.
dc.format
application/pdf
dc.language
eng
dc.publisher
Elsevier España
dc.relation
Versió postprint del document publicat a: https://doi.org/10.1016/j.optom.2016.07.002
dc.relation
Journal of Optometry, 2017, vol. 10, num. 3, p. 149-160
dc.relation
https://doi.org/10.1016/j.optom.2016.07.002
dc.rights
cc-by-nc-nd (c) Elsevier España, 2017
dc.rights
http://creativecommons.org/licenses/by-nc-nd/3.0/es
dc.rights
info:eu-repo/semantics/openAccess
dc.source
Articles publicats en revistes (Cognició, Desenvolupament i Psicologia de l'Educació)
dc.subject
Fatiga visual
dc.subject
Visió binocular
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Visualització tridimensional
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Eyestrain
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Binocular vision
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Three-dimensional display systems
dc.title
Visual fatigue while watching 3D stimuli from different positions
dc.type
info:eu-repo/semantics/article
dc.type
info:eu-repo/semantics/acceptedVersion


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