Blink rate self-regulation, tear volume and ocular symptoms in expert and naïve action video game players

dc.contributor
Universitat Politècnica de Catalunya. Departament d'Òptica i Optometria
dc.contributor
Universitat Politècnica de Catalunya. Doctorat en Enginyeria Òptica
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Universitat Politècnica de Catalunya. GREO - Grup de Recerca en Enginyeria Òptica
dc.contributor
Universitat Politècnica de Catalunya. GOAPI - Grup d'Òptica Aplicada i Processament d'Imatge
dc.contributor.author
Argilés Sans, Marc
dc.contributor.author
Ruiz Sanchez, Patricia
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Ballesteros Sánchez, Antonio
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Valentino Herrera, Maria Teresa
dc.contributor.author
Cardona Torradeflot, Genís
dc.date.accessioned
2026-03-06T01:56:03Z
dc.date.available
2026-03-06T01:56:03Z
dc.date.issued
2026-03-01
dc.identifier
Argiles, M. [et al.]. Blink rate self-regulation, tear volume and ocular symptoms in expert and naïve action video game players. «Clinical and experimental optometry», 1 Març 2026,
dc.identifier
1444-0938
dc.identifier
https://hdl.handle.net/2117/456812
dc.identifier
10.1080/08164622.2026.2634922
dc.identifier.uri
https://hdl.handle.net/2117/456812
dc.description.abstract
Clinical relevance: Alterations in blink rate and dynamics are common during visually demanding tasks such as video gaming or digital device use, leading to tear film instability and ocular and visual symptoms. Background: Sustained visual attention during gaming may reduce blink frequency and alter tear production, increasing ocular surface symptoms. The aim of this study was to determine whether experienced action video game (AVG) players exhibited adaptations in blink rate and tear volume compared with non-video game (NVG) players, and to explore the relationship between these adaptations and ocular symptoms. Methods: Thirty participants (17 AVG and 13 NVG) were enrolled. All participants played Call of Duty: Modern Warfare® (Zombies mode) for 25 minutes under controlled conditions. Blink rate was recorded at baseline and during dynamic and non-dynamic scenes using the Pupil Core eye tracker. Tear volume was assessed with the Schirmer test before and after gameplay. Dry eye symptoms were evaluated using the SANDE questionnaire at baseline and the IOSS questionnaire every five minutes during gameplay. Results: No significant group differences were observed at baseline in blink rate, tear volume, or SANDE scores (all p > 0.05). During gameplay, AVG players exhibited significantly lower blink rates than NVG players in both dynamic (5.94 ± 2.61 vs. 7.88 ± 2.40 blinks/min, p = 0.045) and non-dynamic scenes (10.44 ±3.34 vs. 13.73 ± 3.82 blinks/min, p = 0.018). Schirmer test values did not differ significantly pre – post session (p > 0.05). IOSS scores increased during gameplay in both groups (p < 0.0001), appearing earlier in NVG players. Conclusion: Expert AVG players demonstrate altered blink behaviour compared with NVG players, possibly reflecting adaptations that minimise visual information loss. These adaptations may influence ocular surface health during prolonged visual tasks. Further research is warranted to clarify the mechanisms underlying these changes.
dc.description.abstract
M.A. and M.V. would like to acknowledge the support provided by the project PID2023-146101OB-I00 financed by MCIU/AEI/10.13039/501100011033/FEDER, UE.
dc.description.abstract
Peer Reviewed
dc.description.abstract
Postprint (author's final draft)
dc.format
application/pdf
dc.language
eng
dc.publisher
Taylor & Francis Group
dc.relation
https://www.tandfonline.com/doi/full/10.1080/08164622.2026.2634922?scroll=top&needAccess=true
dc.relation
info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PID2023-146101OB-I00/ES/INNOVACIONES EN BIOFOTONICA PARA EL DIAGNOSTICO Y TRATAMIENTO DE ANOMALIAS VISUALES/
dc.rights
http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights
Restricted access - publisher's policy
dc.rights
Attribution-NonCommercial-NoDerivatives 4.0 International
dc.subject
Àrees temàtiques de la UPC::Ciències de la visió::Optometria
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Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
dc.subject
Action video games
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Blink rate
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Dry eye symptoms
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Dynamic scenes
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Tear volume
dc.title
Blink rate self-regulation, tear volume and ocular symptoms in expert and naïve action video game players
dc.type
Article


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