dc.contributor.author
Hernández Lara, Ana Beatriz
dc.contributor.author
Serradell López, Enric
dc.contributor.author
Fitó Bertran, Àngels
dc.date
2019-04-17T08:22:47Z
dc.date
2019-04-17T08:22:47Z
dc.identifier.citation
Hernández-Lara, A. B., Serradell-Lopez, E., & Fitó-Bertran, Á. (2018). Do business games foster skills? A cross-cultural study from learners' views. Intangible Capital, 14(2), 315-331. doi:10.3926/ic.1066
dc.identifier.citation
1697-9818
dc.identifier.citation
10.3926/ic.1066
dc.identifier.uri
http://hdl.handle.net/10609/93308
dc.description.abstract
Purpose: This study seeks to analyse students' perception of the effectiveness of business games as an e-learning method in management training. This analysis of games' effectiveness is centred in the generic and managerial skills acquired, through the comparison of students' opinions in different cultural contexts within Europe. Design/methodology: The analysis focuses on 120 management students at postgraduate level who use the same business game at different universities in five European countries: Spain, Ireland, Portugal, Italy and Germany. Findings: The results indicate that students positively assessed the generic and specific managerial skills fostered by the business game. The generic skills most valued were information and decision-making, and leadership. Regarding the specific skills, the most valued were management skills and the least valued, skills related to planning and the acquisition of theoretical knowledge. However, significant differences were found between students in different cultural contexts and education systems in the case of certain specific managerial skills. Practical implications: This finding suggests that the students' perception of how a business game helps them acquire specific managerial skills is influenced by cultural aspects and previous exposure to experiential learning, which determine that the teachers' role and the teaching process should be adapted to the students' learning model. Originality/value: With this study, a better knowledge about the students' perception of this e-learning method is obtained, not just considering a specific educational environment, but comparing opinions of students from different cultural contexts, which adds value to the analyses developed.
dc.format
application/pdf
dc.publisher
Intangible Capital
dc.relation
http://www.intangiblecapital.org/index.php/ic/article/download/1066/712
dc.rights
info:eu-repo/semantics/openAccess
dc.rights
<a href="http://creativecommons.org/licenses/by-nc/3.0/es/">http://creativecommons.org/licenses/by-nc/3.0/es/</a>
dc.subject
Business games
dc.subject
Generic skills
dc.subject
Specific managerial skills
dc.subject
Cross-cultural study
dc.subject
Management games
dc.subject
Jocs d'empresa
dc.subject
Juegos de empresa
dc.title
Do business games foster skills? A cross-cultural study from learners' views
dc.type
info:eu-repo/semantics/article
dc.type
info:eu-repo/semantics/publishedVersion