Brownian Signals: Information Quality, Quantity and Timing in Repeated Games

Otros/as autores/as

Universitat Rovira i Virgili. Departament d'Economia

Fecha de publicación

2017



Resumen

This paper examines different Brownian information structures over varying time intervals. We focus on the non-limit case, and on the trade-offs between information quality and quantity when making a decision whether to cooperate or defect in a prisoners' dilemma game. In the best-case scenario, the information quality gains are strong enough so that agents can substitute information quantity with information quality. In the second best-case scenario, the information quality gains are weak and must be compensated for with additional information quantity. In this case, information quality improves but not quickly enough to dispense with the use of information quantity. For suficiently large time intervals, information degrades and monitoring becomes mostly based on information quantity. The results depend crucially on the particular information structure and on the rate at which information quality improves or decays with respect to the discounting incentives. JEL: C73, D82, D86. KEYWORDS: Repeated Games; Frequent Monitoring; Information Quantity; In- formation Quality.

Tipo de documento

Documento de trabajo

Lengua

Inglés

Materias CDU

Páginas

23 p.

Publicado por

Universitat Rovira i Virgili. Centre de Recerca en Economia Industrial i Economia Pública

Colección

Documents de treball del Departament d'Economia; 2017-05

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