Adaptive simplification of huge sets of terrain grid data for geosciences applications

Otros/as autores/as

Ministerio de Ciencia e Innovación (Espanya)

Fecha de publicación

info:eu-repo/date/embargoEnd/2026-01-01

info:eu-repo/date/embargoEnd/2026-01-01

2011



Resumen

We propose and discuss a new Lepp-surface method able to produce a small triangular approximation of huge sets of terrain grid data by using a two-goal strategy that assures both small approximation error and well-shaped 3D triangles. This is a refinement method which starts with a coarse initial triangulation of the input data, and incrementally selects and adds data points into the mesh as follows: for the edge e having the highest error in the mesh, one or two points close to (one or two) terminal edges associated with e are inserted in the mesh. The edge error is computed by adding the triangle approximation errors of the two triangles that share e, while each L2-norm triangle error is computed by using a curvature tensor (a good approximation of the surface) at a representative point associated with both triangles. The method produces triangular approximations that capture well the relevant features of the terrain surface by naturally producing well-shaped triangles. We compare our method with a pure L2-norm optimization method


The first, second and fourth authors were partially supported by the Spanish Ministerio de Educacion y Ciencia under grant TIN2010-20590-C02-02

Tipo de documento

Artículo


Versión publicada

Lengua

Inglés

Publicado por

Elsevier

Documentos relacionados

info:eu-repo/semantics/altIdentifier/doi/10.1016/j.cam.2011.09.005

info:eu-repo/semantics/altIdentifier/issn/0377-0427

info:eu-repo/grantAgreement/MICINN//TIN2010-20590-C02-02/ES/AVANCES EN REALIDAD VIRTUAL PARA APLICACIONES PUNTERAS-UDG/

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