dc.contributor |
Marchand, Sylvain |
dc.contributor.author |
Regalado Sánchez, Lídia |
dc.date |
2009-07-20 |
dc.identifier.uri |
http://hdl.handle.net/2099.1/8524 |
dc.language.iso |
eng |
dc.publisher |
Universitat Politècnica de Catalunya |
dc.rights |
Attribution-NonCommercial-NoDerivs 3.0 Spain |
dc.rights |
info:eu-repo/semantics/openAccess |
dc.rights |
http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
dc.subject |
Àrees temàtiques de la UPC::Enginyeria de la telecomunicació::Processament del senyal::Processament de la parla i del senyal acústic |
dc.subject |
Auditory adaptation |
dc.subject |
Free computer software |
dc.subject |
Music |
dc.subject |
Retroactive |
dc.subject |
Spatializer |
dc.subject |
Música -- Acústica i física |
dc.subject |
Programari lliure |
dc.title |
Retroactive spatializer |
dc.type |
info:eu-repo/semantics/masterThesis |
dc.description.abstract |
The aim of this project is increasing the research carried out by Sylvain
Marchand, researcher of the LaBRI (Laboratoire Bordelais de Recherche en
Informatique), about the RetroSpat System.
RetroSpat stands for "Retroactive Spatializer" and it is a free software project
for the spatialization of sounds represented in the spectral domain. This system
is intended to be a spatializer with perceptive feedback. More precisely,
RetroSpat can guess positions of physical sound sources (e.g. loudspeakers)
from binaural inputs, and can then output multichannel signals to the
loudspeakers while controlling the spatial location of virtual sound sources.
So, the project will be based practically on improving the localization method as
a result of the localization corresponding to a sound source, changing the
software architecture to merge the localization and spatialization parts and on
an improvement of the graphical user interface.
This project is organized as follows. In the first section is presented some
history of acousmatic music. Next a description of the model in Section 2 is
done including the spatialization and localization methods. Section 3 is
dedicated to the Source code. The problems with the actual software and its
possible reasons of appearance are discussed in Section 4. Finally there are
some conclusions of the work done. |