dc.contributor |
Universitat Ramon Llull. La Salle |
dc.contributor |
Universitat Politècnica de Catalunya |
dc.contributor.author |
Villagrasa, Sergi |
dc.contributor.author |
Susín Sánchez, Antonio |
dc.date.accessioned |
2021-06-09T20:23:44Z |
dc.date.available |
2021-06-09T20:23:44Z |
dc.date.issued |
2009-06 |
dc.identifier.uri |
http://hdl.handle.net/2072/450139 |
dc.format.extent |
7 p. |
dc.language.iso |
eng |
dc.publisher |
IV Iberoamerican Symposium in Computer Graphics, Isla de Margarita, 15-17 of Juny 2009 |
dc.rights |
L'accés als continguts d'aquest document queda condicionat a l'acceptació de les condicions d'ús establertes per la següent llicència Creative Commons:http://creativecommons.org/licenses/by-nc-nd/4.0/ |
dc.rights |
© L'autor/a |
dc.source |
RECERCAT (Dipòsit de la Recerca de Catalunya) |
dc.subject.other |
Imatgeria tridimensional |
dc.subject.other |
Imatges -- Processament |
dc.title |
FACe! 3D Facial Animation System based on FACS |
dc.type |
info:eu-repo/semantics/conferenceObject |
dc.subject.udc |
62 - Enginyeria. Tecnologia |
dc.embargo.terms |
cap |
dc.rights.accessLevel |
info:eu-repo/semantics/openAccess |
dc.description.abstract |
In this paper we present a 3D facial animation system named FACe! It is able to generate different expressions of
the face throughout punctual and combined activation of Action Units, defined by Facial Acting Coding System
(FACS). This system is implemented on a 3D human head controlled by bones, riggers and skinning to deform the
geometry. The bone system is implemented in order to move single or combined Action Units, so that they can
implement superior layers such as expressions, phonemes, words, emotions and the synchronization of all them
together. |