User profiling in multiplayer serious games

dc.contributor.author
Boufera, Hadya
dc.contributor.author
Bendella, Fatima
dc.date.issued
2014
dc.identifier
https://ddd.uab.cat/record/128570
dc.identifier
urn:oai:ddd.uab.cat:128570
dc.description.abstract
Designing multiplayer serious games that support collaborative learning has become a promising area of education techniques. Player should play a game with a proper level of ability and skills. Current approaches to adapt game make it possible for different elements to adjust to the player. However most of these approaches can adapt one single player; so we need to find ways to aggregate all users input and history into some potential information that can be used for the adaptation mechanism, we believe that user's profiling respond to these need by providing a detail analysis of player's performance. The goal of our research is to provide a novel approach for game adaptation correlated to a user's profile that guided by two concerns: player skill levels and social interaction between players. To achieve this, we present a conceptual user's profile.
dc.format
application/pdf
dc.language
eng
dc.publisher
dc.relation
Social Simulation Conference ; 1a : 2014
dc.rights
open access
dc.rights
Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, i la comunicació pública de l'obra, sempre que no sigui amb finalitats comercials, i sempre que es reconegui l'autoria de l'obra original. No es permet la creació d'obres derivades.
dc.rights
https://creativecommons.org/licenses/by-nc-nd/3.0/
dc.subject
User's profiling
dc.subject
Collaborative learning
dc.subject
Multiplayer serious game
dc.title
User profiling in multiplayer serious games
dc.type
Comunicació de congrés


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