Culture 4 All: Accessibility-Enabled Cultural Experiences through Immersive VR360 content

dc.contributor
Orero, Pilar
dc.contributor
Matamala, Anna
dc.contributor.author
Montagud, Mario
dc.date.accessioned
2020-03-13T22:09:04Z
dc.date.accessioned
2024-12-09T15:44:21Z
dc.date.available
2020-03-13T22:09:04Z
dc.date.available
2024-12-09T15:44:21Z
dc.date.created
2020-03-13
dc.date.issued
2020-01-02
dc.identifier.uri
https://hdl.handle.net/2072/373968
dc.description.abstract
The use of Virtual Reality (VR) technologies and, in particular of VR360 content, can provide great benefits in the society. This particularly applies to the culture and heritage sectors, where venues, goods and events can be digitalized to provide hyper-realistic and engaging experiences, anywhere and anytime. Despite significant advances in the field of VR, there is still an unexplored aspect which is crucial for every service and experience where user interaction is expected: accessibility. This article firstly reviews the needs, challenges and limitations for making VR360 experiences accessible. Based on these facts, an end-to-end platform to efficiently integrate accessibility services within VR360 content is presented. The platform encompasses all steps from media authoring to media consumption, but special attention is given to the accessibility-enabled VR360 player, as it is the end user interaction interface. The presentation modes for the supported access services (like subtitling, audio description and sign language), interaction modalities and personalization features supported by the player are described. To conclude, the availability of newly created and adapted culture-related accessible VR360 content is explored, as a proof of the potential of the contributions work in this sector
eng
dc.format.extent
26 p.
dc.language.iso
eng
dc.publisher
Springer
dc.relation.ispartof
Personal and Ubiquitous Computing (Springer
dc.source
RECERCAT (Dipòsit de la Recerca de Catalunya)
dc.subject.other
Media Internet
dc.title
Culture 4 All: Accessibility-Enabled Cultural Experiences through Immersive VR360 content
dc.type
info:eu-repo/semantics/article
dc.type
info:eu-repo/semantics/draft
dc.subject.udc
621.3
dc.embargo.terms
cap
dc.relation.projectID
info:eu-repo/grantAgreement/EC/FP7/eu-repo/grantAgreement/Funder/FundingProgram/ProjectID/761974/ImAc
dc.identifier.doi
https://doi.org/10.1007/s00779-019-01357-3
dc.rights.accessLevel
info:eu-repo/semantics/openAccess


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