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dc.contributor.author | Sayago Barrantes, Sergio |
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dc.contributor.author | Rosales, Andrea |
dc.contributor.author | Righi, Valeria |
dc.contributor.author | Ferreira, Susan M. |
dc.contributor.author | Coleman, Graham Keith |
dc.date | 2016 |
dc.identifier.citation | Sayago S, Rosales A, Righi V, Ferreira SM, Coleman GW, Blat J. On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people. Games Cult. 2016;11(1-2):53-80. DOI: 10.1177/1555412015597108 |
dc.identifier.citation | 1555-4120 |
dc.identifier.citation | http://dx.doi.org/10.1177/1555412015597108 |
dc.identifier.uri | http://hdl.handle.net/10230/35893 |
dc.format | application/pdf |
dc.language.iso | eng |
dc.publisher | SAGE Publications |
dc.relation | Games and Culture. 2016;11(1-2):53-80. |
dc.relation | info:eu-repo/grantAgreement/ES/3PN/TIN2011-28308-C03-03 |
dc.relation | eu-repo/grantAgreement/ES/1PE/TIN2014-53199-C3-3-R9 |
dc.rights | Sergio Sayago, Andrea Rosales, Valeria Righi, Susan M. Ferreira, Graeme W. Coleman, Josep Blat. On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people, Games and Culture. 2016;11(1-2):53-80. Copyright © 2016 SAGE Publications. DOI: 10.1177/1555412015597108 |
dc.rights | info:eu-repo/semantics/openAccess |
dc.subject | Older people |
dc.subject | Digital games |
dc.subject | Ethnography |
dc.subject | Participatory action research |
dc.subject | Evaluation |
dc.title | On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people |
dc.type | info:eu-repo/semantics/article |
dc.type | info:eu-repo/semantics/acceptedVersion |
dc.description.abstract | |
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