The impact of digital practices on the perception of risks and benefits of digital gaming

Other authors

Universitat Oberta de Catalunya. Estudis de Ciències de la Informació i de la Comunicació

Universitat Oberta de Catalunya. Estudis de Psicologia i Ciències de l'Educació

Publication date

2018-10-24T10:08:44Z

2018-10-24T10:08:44Z

2018-04-10



Abstract

This study introduces a new multivariate framework around a set of digital practices such as entertainment-oriented uses, information-oriented uses, socialconnection uses and e-commerce uses, and shows that these digital practices are, in fact, important predictors of the positive and negative perceptions of digital gaming. We developed two multiple regression models on a representative sample of the Spanish population. After controlling for socio-demographic factors (age, gender and level of education), our models reveal that gaming-related perceptions of benefits and risks are associated with people's concrete personal experiences with digital games and, interestingly, to the greater or lesser development of their digital practices. We show that the perceptions of benefits with regard to video games are related to more developed digital practices. Conversely, the perceptions of risk are higher in the case of individuals who lack exposure and experiences regarding digital practices.

Document Type

Article


Accepted version

Language

English

Publisher

Catalan Journal of Communication & Cultural Studies

Related items

Journal of Communication & Cultural Studies, 2018, 10(2)

info:eu-repo/grantAgreement/CSO2014-57302-P

Recommended citation

Aranda Juarez, D., Sánchez-Navarro, J., Martínez-Cerdá, J.F. & Meneses, J. (2018). The impact of digital practices on the perception of risks and benefits of digital gaming. Catalan Journal of Communication & Cultural Studies, 10(2), 247-264. doi: 10.1386/cjcs.10.2.247_1

10.1386/cjcs.10.2.247_1

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Articles [216]