University of the Aegean
Universitat Oberta de Catalunya (UOC)
2018-05-16T09:15:44Z
2018-05-16T09:15:44Z
2016-09-23
Integrating game-based approaches with learning constitutes a prevailing trend in education and training, applied in several domains, one of which is cultural heritage. The present paper attempts a literature review of such approaches developed in the cultural domain. It analyzes 34 games which intend to enable a physical or virtual interaction with a cultural place and its objects. The article focuses, first, on the game genres and game plots used to cope with cultural content and then it investigates the contexts of use in which games for culture are applied and the social relationships they create. Finally, given the need for a better understanding of games effectiveness for learning and training, we examine the reported outcomes of the reviewed games.
Article
Submitted version
English
teaching/learning strategies; interactive learning environments; literature review; spatial games for cultural heritage; estratègies d'ensenyament i aprenentatge; entorns interactius d'aprenentatge; revisió bibliogràfica; jocs espacials per al patrimoni cultural; estrategias de enseñanza y aprendizaje; entornos interactivos de aprendizaje; revisión bibliográfica; juegos espaciales para el patrimonio cultural; Educational innovations; Ensenyament -- Innovacions; Enseñanza -- Innovaciones
Computer and Education
Computers and Education, 2017, 108()
https://doi.org/10.1016/j.compedu.2017.01.007
Malegiannaki, I. & Daradoumis, T. (2017). Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review. Computers and Education, 108(), 1-10. doi: 10.1016/j.compedu.2017.01.007
0360-1315
10.1016/j.compedu.2017.01.007
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