Choose Your Own Adventure: Using Twine for Gamified Interactive Learning in Veterinary Anaesthesia

dc.contributor
Institut Català de la Salut
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[Redondo JI] Departamento de Medicina y Cirugía Animal, Facultad de Veterinaria, Universidad Cardenal Herrera-CEU, CEU Universities, Alfara del Patriarca, Valencia, Spain. [Marti-Scharfhausen MR] AniCura Indautxu Hospital Veterinario, Erandio, Bizkaia, Spain. [Martínez-Albiñana A] AniCura Aitana Hospital Veterinario, Mislata, Valencia, Spain. [Cañón-Pérez A] Unitat de Cirurgia Experimental, Vall d’Hebron Institut de Recerca (VHIR), Barcelona, Spain. Vall d’Hebron Hospital Universitari, Barcelona, Spain. [Gutiérrez-Bautista ÁJ] The Royal (Dick) School of Veterinary Studies, The University of Edinburgh, Easter Bush Campus, Midlothian, UK. [Viscasillas J] AniCura Valencia Sur Hospital Veterinario, Silla, Valencia, Spain
dc.contributor
Vall d'Hebron Barcelona Hospital Campus
dc.contributor.author
Marti-Scharfhausen, M. Reyes
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Gutiérrez Bautista, Álvaro Jesús
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Viscasillas, Jaime
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Redondo, José Ignacio
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Martínez Albiñana, Agustín
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Cañón Pérez, Ariel
dc.date.accessioned
2025-05-03T13:38:26Z
dc.date.available
2025-05-03T13:38:26Z
dc.date.issued
2025-04-02T13:06:27Z
dc.date.issued
2025-04-02T13:06:27Z
dc.date.issued
2025-02-11
dc.identifier
Redondo JI, Marti-Scharfhausen MR, Martínez-Albiñana A, Cañón-Pérez A, Gutiérrez-Bautista ÁJ, Viscasillas J, et al. Choose Your Own Adventure: Using Twine for Gamified Interactive Learning in Veterinary Anaesthesia. Vet Sci. 2025 Feb 11;12(2):156.
dc.identifier
2306-7381
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http://hdl.handle.net/11351/12888
dc.identifier
10.3390/vetsci12020156
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40005916
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001430732300001
dc.identifier.uri
http://hdl.handle.net/11351/12888
dc.description.abstract
Decision-making skills; Gamification; Veterinary education
dc.description.abstract
Capacitat de presa de decisions; Gamificació; Educació veterinària
dc.description.abstract
Habilidades de toma de decisiones; Gamificación; Educación veterinaria
dc.description.abstract
Veterinary anaesthesia requires theoretical knowledge and quick decision-making skills. Traditional education may not adequately prepare students, while simulation-based learning enhances engagement and skill development. This study evaluates the effectiveness of a Twine-based web system in improving experiential learning, engagement, knowledge retention, and decision-making skills in veterinary anaesthesia students. Five interactive clinical cases were developed using Twine, simulating realistic anaesthesia scenarios with decision points and gamified elements, such as scoring systems and resource management. These modules were accessible on various devices via the web. Following a workshop for second- to fourth-year students of the Degree in Veterinary Sciences, an anonymous survey assessed the module’s effectiveness. Quantitative data were analysed descriptively, while qualitative feedback was processed through a hybrid AI–human thematic analysis. Out of 849 invited students, 367 responded (42% response rate). Feedback was highly positive; 90.8% found it effective for training, and 97.0% agreed it improved knowledge. User-friendliness was rated as “easy” or “very easy” by 94.6%. Regarding overall satisfaction, 96.7% of students described the workshop as “good” or “excellent”. Some participants suggested improvements in mobile device compatibility and the need for additional resources to understand the concepts better. Twine’s interactive format fosters experiential learning while reducing reliance on live animals, aligning with modern ethical standards. Its accessibility via web and translation-enabled browsers enhances its reach. Future research should examine Twine’s impact on clinical skills retention and adaptability in various educational contexts, providing a flexible approach to veterinary anaesthesia education through gamified learning.
dc.format
application/pdf
dc.language
eng
dc.publisher
MDPI
dc.relation
Veterinary Sciences;12(2)
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https://doi.org/10.3390/vetsci12020156
dc.rights
Attribution 4.0 International
dc.rights
http://creativecommons.org/licenses/by/4.0/
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info:eu-repo/semantics/openAccess
dc.source
Scientia
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Ludificació
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Estudiants
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Anestèsia en veterinària
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Competències professionals - Ensenyament
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Decisió, Presa de
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ANALYTICAL, DIAGNOSTIC AND THERAPEUTIC TECHNIQUES, AND EQUIPMENT::Diagnosis::Clinical Decision-Making
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HEALTH CARE::Health Services Administration::Quality of Health Care::Clinical Competence
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ANTHROPOLOGY, EDUCATION, SOCIOLOGY, AND SOCIAL PHENOMENA::Education::Teaching::Simulation Training
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ANTHROPOLOGY, EDUCATION, SOCIOLOGY, AND SOCIAL PHENOMENA::Education::Education, Professional::Education, Veterinary
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NAMED GROUPS::Persons::Students
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TÉCNICAS Y EQUIPOS ANALÍTICOS, DIAGNÓSTICOS Y TERAPÉUTICOS::diagnóstico::toma de decisiones clínicas
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ATENCIÓN DE SALUD::administración de los servicios de salud::calidad de la atención sanitaria::competencia clínica
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ANTROPOLOGÍA, EDUCACIÓN, SOCIOLOGÍA Y FENÓMENOS SOCIALES::educación::enseñanza::formación mediante simulación
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ANTROPOLOGÍA, EDUCACIÓN, SOCIOLOGÍA Y FENÓMENOS SOCIALES::educación::educación profesional::educación en veterinaria
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DENOMINACIONES DE GRUPOS::personas::estudiantes
dc.title
Choose Your Own Adventure: Using Twine for Gamified Interactive Learning in Veterinary Anaesthesia
dc.type
info:eu-repo/semantics/article
dc.type
info:eu-repo/semantics/publishedVersion


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