Isometric 3D survival shooter developed with Unity

dc.contributor
Sebé Feixas, Francesc
dc.contributor
Universitat de Lleida. Escola Politècnica Superior
dc.contributor.author
Kinsella Aguilera, Joel
dc.date.accessioned
2025-10-27T16:26:03Z
dc.date.available
2025-10-27T16:26:03Z
dc.date.issued
2025
dc.identifier
https://hdl.handle.net/10459.1/468896
dc.identifier.uri
http://hdl.handle.net/10459.1/468896
dc.description.abstract
This project presents the design and development of an isometric 3D survival shooter game built with Unity and Blender. In the game the player has to survive successive rounds of increasingly difficult enemies while collecting pickups to improve health, ammunition, and damage. Inspired by other games such as BoxHeads2Play and Nex Machina, the project emphasizes both technical implementation and creative design. The development process involved three main areas: learning and applying Unity’s framework for gameplay mechanics, using Blender to model and animate characters, and integrating scripts in C# to handle interactions between entities such as players, enemies, and pickups. Time management and task distribution were essential, given the three-month development window. The result is a complete, functional prototype that demonstrates core aspects of video game development, from conceptual design to implementation of gameplay systems and user interface. This project highlights the potential of accessible tools like Unity and Blender for independent developers to create engaging and scalable game experiences.
dc.language
eng
dc.rights
cc-by-nc-nd
dc.rights
Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights
info:eu-repo/semantics/openAccess
dc.rights
http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject
Videojoc
dc.subject
Gràfics per computador
dc.subject
Modelatge 3D
dc.title
Isometric 3D survival shooter developed with Unity
dc.type
info:eu-repo/semantics/bachelorThesis


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