Reusing frames in camera animation

dc.contributor.author
Méndez Feliu, Àlex
dc.contributor.author
Sbert, Mateu
dc.contributor.author
Szirmay-Kalos, László
dc.date.accessioned
2024-06-18T12:15:16Z
dc.date.available
2024-06-18T12:15:16Z
dc.date.issued
2006
dc.identifier
http://hdl.handle.net/10256/9452
dc.identifier.uri
https://hdl.handle.net/10256/9452
dc.description.abstract
Rendering an animation in a global illumination framework is a very costly process. Each frame has to be computed with high accuracy to avoid both noise in a single frame and ickering from frame to frame. Recently an ef cient solution has been presented for camera animation, which reused the results computed in a frame for other frames via reprojection of the rst hits of primary rays. This solution, however, is biased since it does not take into account the different probability densities that generated the different contributions to a pixel. In this paper we present a correct, unbiased solution for frame reuse. We show how the different contributions can be combined into an unbiased solution using multiple importance sampling. The validity of our solution is tested with an animation using path-tracing technique, and the results are compared with both the classic independent approach and the previous unweighted, biased, solution
dc.format
application/pdf
dc.language
eng
dc.publisher
University of West Bohemia, Czech Republic
dc.relation
info:eu-repo/semantics/altIdentifier/issn/1213-6972
dc.relation
info:eu-repo/semantics/altIdentifier/eissn/1213-6964
dc.rights
Tots els drets reservats
dc.rights
info:eu-repo/semantics/openAccess
dc.source
© Journal of WSCG, 2006, vol. 14, núm. 1-3, p.97-104
dc.source
Articles publicats (D-IMA)
dc.subject
Animació per ordinador
dc.subject
Computer animation
dc.title
Reusing frames in camera animation
dc.type
info:eu-repo/semantics/article
dc.type
info:eu-repo/semantics/publishedVersion


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