Megalomania d'ànimes

dc.contributor
Universitat de Girona. Escola Politècnica Superior
dc.contributor
Rodriguez Benitez, Antonio
dc.contributor.author
Comasòlivas de la Torre, Nil
dc.date.accessioned
2026-03-21T23:28:00Z
dc.date.available
2026-03-21T23:28:00Z
dc.date.issued
2024-06-01
dc.identifier
http://hdl.handle.net/10256/28494
dc.identifier.uri
https://hdl.handle.net/10256/28494
dc.description.abstract
En finalitzar els estudis del grau en Disseny i desenvolupament de videojocs, cursat a la Universitat de Girona. ´ Es d’´us com´u que l’objectiu principal dels estudiants sigui el d’elaborar i crear, un projecte jugable. Es doncs per aixo, que la meva idea sempre ha estat de crear un videojoc en solitari, per al TFG, ja que ´es una bona manera no tan sols d’avaluar la meva feina en un `ambit acad`emic, sin´o tamb´e d’autoavaluaci´o personal, cosa que tamb´e trobo molt important. L’objecte com b´e he esmentat, ´es doncs un videojoc, que contempli tant parts m´es ben definides, on vull posar m´es `emfasi, com el disseny dels nivells o les mec`aniques que pot utilitzar el jugador com d’altres que no tindran tant pes, per`o que tamb´e hi dedicar´e temps per a acabar de fer un producte sencer. Finalment, l’abast n’´es fins on vull posar la barrera i limitar el videojoc. Aquest t´e com a finalitat crear un videojoc amb tots els seus components, men´us, mec`aniques, m´usica, disseny del videojoc, nivells... Fent doncs unaproducci´o completa
dc.description.abstract
Upon completing my degree in Video Game Design and Development, taken at the University of Girona. It is common for students' main objective to be to develop and create a playable project. That is why my idea has always been to create a video game alone for the TFG, since it is a good way not only to evaluate my work in an academic context, but also for personal self-evaluation, which I also find very important. The object, as I have mentioned, is therefore a video game, which contemplates both more well-defined parts, where I want to put more emphasis, such as the design of the levels or the mechanics that the player can use, as well as others that will not have as much weight, but which I will also dedicate time to finish making an entire product. Finally, the scope is where I want to put the barrier and limit the video game. This aims to create a video game with all its components, menus, mechanics, music, video game design, levels... Thus making a complete production
dc.format
application/pdf
dc.language
cat
dc.publisher
Departament Informàtica, matemàtica aplicada i estadística
dc.rights
Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights
http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights
info:eu-repo/semantics/openAccess
dc.source
Disseny i Desenvolupament de Videojocs (TFG)
dc.subject
Videojocs
dc.subject
Video games
dc.subject
Programari - Desenvolupament
dc.subject
Computer software - Development
dc.subject
Video game industry
dc.title
Megalomania d'ànimes
dc.type
info:eu-repo/semantics/bachelorThesis


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