Ministerio de Ciencia e Innovación (Espanya)
Generalitat de Catalunya. Agència de Gestió d'Ajuts Universitaris i de Recerca
info:eu-repo/date/embargoEnd/2026-01-01
info:eu-repo/date/embargoEnd/2026-01-01
2014
Salient features in 3D meshes such as small high-curvature details in the middle of largely flat regions are easily ignored by most mesh simplification methods. Nevertheless, these features can be perceived by human observers as perceptually important in CAD models. Recently, mesh saliency has been introduced to identify those visually interesting regions. In this paper, we apply view-based mesh saliency to a purely visual method for surface simplification from two approaches. In the first one, we propose a new simplification error metric that considers polygonal saliency. In the second approach, we use viewpoint saliency as a weighting factor of the quality of a viewpoint in the simplification algorithm. Our results show that saliency can improve the preservation of small but visually significant surfaces even in visual algorithms for surface simplification. However, this comes at a price, because logically some other low-saliency regions in the mesh are simplified further
This work was supported by the Spanish Ministry of Science and Innovation (Project TIN2010-21089-C03-03 and TIN2010-21089-C03-01) and FEDER Funds, Bancaixa (Project P1.1B2010-08), Generalitat Valenciana (Project PROME-TEO/2010/028) and Project 2009-SGR-643 of Generalitat de Catalunya (Catalan Government)
Article
Published version
English
Visualització tridimensional (Informàtica); Three-dimensional display systems; Imatges -- Processament; Image processing
Elsevier
info:eu-repo/semantics/altIdentifier/doi/10.1016/j.cagd.2014.05.001
info:eu-repo/semantics/altIdentifier/issn/0167-8396
info:eu-repo/semantics/altIdentifier/eissn/1879-2332
info:eu-repo/grantAgreement/MICINN//TIN2010-21089-C03-01/ES/CONTENIDO DIGITAL PARA JUEGOS SERIOS: CREACION, GESTION, RENDERIZADO E INTERACCION/
AGAUR/2009-2014/2009 SGR-643
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