dc.contributor.author
Oliva, Laura S
dc.contributor.author
Mura, Anna
dc.contributor.author
Betella, Alberto
dc.contributor.author
Pacheco Estefan, Daniel
dc.contributor.author
Martínez Bueno, Enrique
dc.contributor.author
Verschure, Paul F. M. J.
dc.date.accessioned
2026-01-24T16:05:57Z
dc.date.available
2026-01-24T16:05:57Z
dc.date.issued
2026-01-23T16:47:57Z
dc.date.issued
2026-01-23T16:47:57Z
dc.date.issued
2026-01-23T16:47:57Z
dc.identifier
Oliva LS, Mura A, Betella A, Pacheco D, Martinez E, Verschure P. Recovering the history of Bergen Belsen using an interactive 3D reconstruction in a mixed reality space the role of pre-knowledge on memory recollection. In: Guidi G, Torres JC, Scopigno R, Graf H, editors. 2015 Digital Heritage International Congress; 2015 Sept 28 - Oct 2; Granada, Spain. New York: IEEE Digital Heritage; 2015. p. 163-5.
dc.identifier
9781509002542
dc.identifier
https://hdl.handle.net/10230/72351
dc.identifier.uri
http://hdl.handle.net/10230/72351
dc.description.abstract
Comunicació presentada a: 2015 Digital Heritage International Congress, celebrada del 28 de setembre al 2 d¡oactubre de 2015 a Granada, Espanya.
dc.description.abstract
The question addressed by our work is twofold: On the one hand we want to contribute to the preservation of the Holocaust cultural heritage using digital technology, on the other hand, we want to investigate the impact of pre-knowledge on context information when this information is acquired in a virtual environment. Specifically, we wanted to investigate the user experience after factual or emotional information prior exposure to a virtual environment showing historical information, in this case related to the Holocaust. We developed a 3D reconstruction of the delousing building of the Bergen Belsen concentration camp and deployed it in an interactive mixed reality space. Here the user was engaged in a guided tour of the delousing building and was exposed to factual information on the configuration of the building and its history through pictures and a narrating voice. The results of our study show that prior knowledge i.e "emotional vs factual" affects memory recollection and thus our ability to retain relevant information. The utcome of our study supports the usefulness of digital and interactive technologies as a tool to recover and preserve cultural heritage.
dc.format
application/pdf
dc.format
application/pdf
dc.publisher
Institute of Electrical and Electronics Engineers (IEEE)
dc.relation
Guidi G, Torres JC, Scopigno R, Graf H, editors. 2015 Digital Heritage International Congress; 2015 Sept 28 - Oct 2; Granada, Spain. New York: IEEE Digital Heritage; 2015.
dc.rights
© 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
dc.rights
info:eu-repo/semantics/openAccess
dc.subject
Cultural heritage
dc.subject
Prior knowledge
dc.subject
Memory recollection
dc.subject
3D reconstruction
dc.subject
Multimodal space
dc.title
Recovering the history of Bergen Belsen using an interactive 3D reconstruction in a mixed reality space the role of pre-knowledge on memory recollection
dc.type
info:eu-repo/semantics/bookPart
dc.type
info:eu-repo/semantics/acceptedVersion