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dc.contributor | Grau Carrion, Sergi |
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dc.contributor.author | Fernández Guardia, Pau |
dc.date | 2016-09-11 |
dc.identifier.uri | http://hdl.handle.net/2117/108694 |
dc.language.iso | spa |
dc.publisher | Universitat Politècnica de Catalunya |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 Spain |
dc.rights | info:eu-repo/semantics/openAccess |
dc.rights | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
dc.subject | Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia |
dc.subject | Three-dimensional imaging |
dc.subject | Unreal Engine 4 |
dc.subject | 3D |
dc.subject | Real time |
dc.subject | Workflow |
dc.subject | PBR |
dc.subject | Game Optimization |
dc.subject | Imatgeria tridimensional |
dc.title | Creación de entornos virtuales utilizando Unreal Engine 4 |
dc.type | info:eu-repo/semantics/bachelorThesis |
dc.description.abstract |