Título:
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Eliminating redundant fragment shader executions on a mobile GPU via hardware memoization
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Autor/a:
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Arnau Montañés, José María; Parcerisa Bundó, Joan Manuel; Xekalakis, Polychronis
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Otros autores:
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Universitat Politècnica de Catalunya. Departament d'Arquitectura de Computadors; Universitat Politècnica de Catalunya. ARCO - Microarquitectura i Compiladors |
Abstract:
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Redundancy is at the heart of graphical applications. In fact, generating an animation typically involves the succession of extremely similar images. In terms of rendering these images, this behavior translates into the creation of many fragment programs with the exact same input data. We have measured this fragment redundancy for a set of commercial Android applications, and found that more than 40% of the fragments used in a frame have been already computed in a prior frame. |
Materia(s):
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-Àrees temàtiques de la UPC::Informàtica::Infografia -Graphics processing units -Rendering (Computer graphics) -Animation -Redundancy -Animació per ordinador |
Derechos:
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Tipo de documento:
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Artículo - Versión publicada Objeto de conferencia |
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