dc.contributor.author |
Rosales, Andrea |
dc.contributor.author |
Sayago Barrantes, Sergio |
dc.contributor.author |
Carrascal Ruiz, Juan Pablo |
dc.contributor.author |
Blat, Josep |
dc.date |
2015-01-29T09:36:10Z |
dc.date |
2014 |
dc.date |
2015-01-28T15:05:50Z |
dc.date |
10000-01-01 |
dc.identifier |
1876-1364 |
dc.identifier |
http://hdl.handle.net/10459.1/47768 |
dc.identifier |
https://doi.org/10.3233/AIS-140260 |
dc.identifier.uri |
http://hdl.handle.net/10459.1/47768 |
dc.description |
This paper discusses the evocative power and play value of the Wearable Sounds Kit (WSK), a movement-to-sound interaction accessory. Whilst movement-to-sound interaction is attracting growing research attention in HCI, very little of it has been conducted in the context of free-play with children. This paper presents a participatory design study of the WSK with 20 school-aged children (7–12 years old) in a free-play scenario, and an evaluation of the WSK in a playground at Ars Electronica Festival with over 70 school-aged children. The evaluation addressed three research questions: can school-aged children incorporate the WSK into their free-play? What free-play patterns are encouraged by the WSK? Which design features of the WSK influence the free-play experience? By conducting qualitative and quantitative data gathering methods and analyses, which include first-hand observations and video-coding, this paper shows that school-aged children can effectively incorporate the WSK into their free-play, and that the accessory encourages different types of free-play. The results also show differences in the free-play mediated by the accessory depending on the age group and sex of the player, and these differences reinforce the play value of the WSK. Some implications for designing technologically-oriented playful toys are also discussed. |
dc.format |
application/pdf |
dc.language |
eng |
dc.publisher |
IOS Press |
dc.relation |
Reproducció del document publicat a: https://doi.org/10.3233/AIS-140260 |
dc.relation |
Journal of Ambient Intelligence and Smart Environments, 2014, vol. 6, num. 3, p. 313-330 |
dc.rights |
(c) IOS Press, 2014 |
dc.rights |
info:eu-repo/semantics/restrictedAccess |
dc.subject |
Free-play |
dc.subject |
Movement-to-sound interaction |
dc.subject |
Participatory design |
dc.subject |
Evocative power |
dc.subject |
Play value |
dc.subject |
Interacció persona-ordinador |
dc.subject |
Human-computer interaction |
dc.title |
On the evocative power and play value of a wearable movement-to-sound interaction accessory in the rich free-play of schoolchildren |
dc.type |
info:eu-repo/semantics/article |
dc.type |
publishedVersion |