<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-17T12:56:28Z</responseDate><request verb="GetRecord" identifier="oai:www.recercat.cat:2445/182707" metadataPrefix="marc">https://recercat.cat/oai/request</request><GetRecord><record><header><identifier>oai:recercat.cat:2445/182707</identifier><datestamp>2025-12-05T14:16:45Z</datestamp><setSpec>com_2072_1057</setSpec><setSpec>col_2072_478902</setSpec><setSpec>col_2072_478917</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
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      <subfield code="a">Freire, Ismael T.</subfield>
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      <subfield code="a">Moulin Frier, Clement</subfield>
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      <subfield code="a">Sanchez Fibla, Marti</subfield>
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      <subfield code="a">Arsiwalla, Xerxes D.</subfield>
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      <subfield code="a">Verschure, Paul F. M. J.</subfield>
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      <subfield code="c">2022-01-27T11:45:21Z</subfield>
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      <subfield code="c">2022-01-27T11:45:21Z</subfield>
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      <subfield code="a">What is the role of real-time control and learning in the formation of social conventions? To answer this question, we propose a computational model that matches human behavioral data in a social decision-making game that was analyzed both in discrete-time and continuous-time setups. Furthermore, unlike previous approaches, our model takes into account the role of sensorimotor control loops in embodied decision-making scenarios. For this purpose, we introduce the Control-based Reinforcement Learning (CRL) model. CRL is grounded in the Distributed Adaptive Control (DAC) theory of mind and brain, where low-level sensorimotor control is modulated through perceptual and behavioral learning in a layered structure. CRL follows these principles by implementing a feedback control loop handling the agent's reactive behaviors (pre-wired reflexes), along with an Adaptive Layer that uses reinforcement learning to maximize long-term reward. We test our model in a multi-agent game-theoretic task in which coordination must be achieved to find an optimal solution. We show that CRL is able to reach human-level performance on standard game-theoretic metrics such as efficiency in acquiring rewards and fairness in reward distribution.</subfield>
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      <subfield code="a">Simulació per ordinador</subfield>
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      <subfield code="a">Conducta (Psicologia)</subfield>
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      <subfield code="a">Modeling the formation of social conventions from embodied real-time interactions</subfield>
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