<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-17T15:57:16Z</responseDate><request verb="GetRecord" identifier="oai:www.recercat.cat:2117/97080" metadataPrefix="oai_dc">https://recercat.cat/oai/request</request><GetRecord><record><header><identifier>oai:recercat.cat:2117/97080</identifier><datestamp>2025-07-17T09:26:57Z</datestamp><setSpec>com_2072_1033</setSpec><setSpec>col_2072_452950</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
   <dc:title>Light transfer equations for volume visualization</dc:title>
   <dc:creator>Sala Valcárcel, Francisco</dc:creator>
   <dc:creator>Tost Pardell, Daniela</dc:creator>
   <dc:contributor>Universitat Politècnica de Catalunya. Departament de Ciències de la Computació</dc:contributor>
   <dc:contributor>Universitat Politècnica de Catalunya. GIE - Grup d'Informàtica a l'Enginyeria</dc:contributor>
   <dc:subject>Àrees temàtiques de la UPC::Informàtica::Infografia</dc:subject>
   <dc:subject>Transport of light</dc:subject>
   <dc:subject>Volume visualization</dc:subject>
   <dc:subject>Single scattering model</dc:subject>
   <dc:subject>Light transfer</dc:subject>
   <dc:description>The simulation of the transport of light through non-empty media is of&#xd;
 great importance in volume visualization applications. For low-albedo&#xd;
 media, the Single Scattering Model is a good approximation, and it is&#xd;
 used extensively. Its derivation is presented here in detail. The&#xd;
 model establishes the light that reaches an observer through a&#xd;
 participating media from a given direction. The resultant expression&#xd;
 is an integral of light contributions over a line of sight properly&#xd;
 scaled by their correspondent attenuation factors. In the general&#xd;
 case, the integral has not closed form solution. Some simplificative&#xd;
 assumptions that allow to compute it analytically are exposed&#xd;
 here. Finally, it is shown how the Single Scattering Model may be&#xd;
 applied both to ray-casting and to splatting algorithms, and how it is&#xd;
 used to shade surfaces in direct volume rendering.</dc:description>
   <dc:description>Postprint (published version)</dc:description>
   <dc:date>1996-10</dc:date>
   <dc:type>External research report</dc:type>
   <dc:identifier>Sala, F., Tost, D. "Light transfer equations for volume visualization". 1996.</dc:identifier>
   <dc:identifier>https://hdl.handle.net/2117/97080</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:relation>LSI-96-58-R</dc:relation>
   <dc:rights>http://creativecommons.org/licenses/by-nc-nd/3.0/es/</dc:rights>
   <dc:rights>Open Access</dc:rights>
   <dc:format>66 p.</dc:format>
   <dc:format>application/pdf</dc:format>
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