<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-14T03:06:20Z</responseDate><request verb="GetRecord" identifier="oai:www.recercat.cat:2117/86514" metadataPrefix="oai_dc">https://recercat.cat/oai/request</request><GetRecord><record><header><identifier>oai:recercat.cat:2117/86514</identifier><datestamp>2026-01-19T06:26:20Z</datestamp><setSpec>com_2072_1033</setSpec><setSpec>col_2072_452951</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
   <dc:title>Desarrollo de un videojuego en dos dimensiones con técnicas especializadas de IA</dc:title>
   <dc:creator>Jiménez Cuenca, Andrés</dc:creator>
   <dc:contributor>Universitat Politècnica de Catalunya. Departament de Ciències de la Computació</dc:contributor>
   <dc:contributor>Creus López, Carles</dc:contributor>
   <dc:contributor>Godoy Balil, Guillem</dc:contributor>
   <dc:subject>Àrees temàtiques de la UPC::Informàtica::Programació</dc:subject>
   <dc:subject>Video games</dc:subject>
   <dc:subject>inteligència artificial</dc:subject>
   <dc:subject>videojoc</dc:subject>
   <dc:subject>joc</dc:subject>
   <dc:subject>generació procedural</dc:subject>
   <dc:subject>IA</dc:subject>
   <dc:subject>artificial intelligence</dc:subject>
   <dc:subject>videogame</dc:subject>
   <dc:subject>game</dc:subject>
   <dc:subject>procedural generation</dc:subject>
   <dc:subject>AI</dc:subject>
   <dc:subject>Videojocs</dc:subject>
   <dc:description>DungeonCat es un videojuego de sigilo que implementa técnicas especializadas de Inteligencia Artificial para generar contenido proceduralmente y generar enemigos con comportamientos inteligentes.</dc:description>
   <dc:description>DungeonCat is a stealth videogame which implements specialized techniques of Artificial Intelligence to create procedural content and to generate enemies with smart behaviour.</dc:description>
   <dc:date>2016-04-26</dc:date>
   <dc:type>Bachelor thesis</dc:type>
   <dc:identifier>https://hdl.handle.net/2117/86514</dc:identifier>
   <dc:identifier>113052</dc:identifier>
   <dc:language>spa</dc:language>
   <dc:rights>Open Access</dc:rights>
   <dc:format>application/pdf</dc:format>
   <dc:publisher>Universitat Politècnica de Catalunya</dc:publisher>
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