<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-13T01:45:25Z</responseDate><request verb="GetRecord" identifier="oai:www.recercat.cat:2117/426982" metadataPrefix="oai_dc">https://recercat.cat/oai/request</request><GetRecord><record><header><identifier>oai:recercat.cat:2117/426982</identifier><datestamp>2025-07-22T18:01:05Z</datestamp><setSpec>com_2072_1033</setSpec><setSpec>col_2072_452951</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
   <dc:title>Advanced character rigging in 3D</dc:title>
   <dc:creator>Cónsola López, Angel</dc:creator>
   <dc:contributor>Agredano Muñoz, Ana Belén</dc:contributor>
   <dc:subject>Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs</dc:subject>
   <dc:subject>Three-dimensional imaging</dc:subject>
   <dc:subject>Video games--Design</dc:subject>
   <dc:subject>Computer animation</dc:subject>
   <dc:subject>Fictitious characters--Design</dc:subject>
   <dc:subject>3D Character</dc:subject>
   <dc:subject>Rigging</dc:subject>
   <dc:subject>Maya</dc:subject>
   <dc:subject>Scripting</dc:subject>
   <dc:subject>Unreal Engine</dc:subject>
   <dc:subject>Joints</dc:subject>
   <dc:subject>Deformations</dc:subject>
   <dc:subject>Nodes</dc:subject>
   <dc:subject>Realtime</dc:subject>
   <dc:subject>Modules</dc:subject>
   <dc:subject>Imatgeria tridimensional</dc:subject>
   <dc:subject>Videojocs--Disseny</dc:subject>
   <dc:subject>Animació per ordinador</dc:subject>
   <dc:subject>Personatges de ficció--Disseny</dc:subject>
   <dc:description>Rigging refers to the process of creating a digital skeleton (or rig) for a&#xd;
character or object. This skeleton is then used to generate the movement and&#xd;
deformation of the character or object throughout the animation process.&#xd;
Rigging involves creating a system of joints, controls, movement systems and&#xd;
deformers that allow animators to pose and animate the character, which can&#xd;
be exported to other software tools for example game engines.&#xd;
This project will be focused on the methods to develop a body rig, following&#xd;
the professional workflow, which focuses on all the steps a rigger needs to&#xd;
take to create a rig that can be used in game engines, more specifically Unreal&#xd;
Engine. Moreover, this involves the steps to ensure compatibility between the&#xd;
rig developed in Maya and Unreal Engine skeletal mesh system.&#xd;
The objective of this project will be to develop the body rig for Tom, from the&#xd;
Tom &amp; Jerry series, which will include various systems which are common for&#xd;
this type of cartoonish characters, while also developing a prototype in Unreal&#xd;
Engine to showcase the compatibility of the rig, while also serving as an&#xd;
introduction to complex rigging.</dc:description>
   <dc:date>2024-10-07</dc:date>
   <dc:type>Bachelor thesis</dc:type>
   <dc:identifier>https://hdl.handle.net/2117/426982</dc:identifier>
   <dc:identifier>CITM-525</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:rights>http://creativecommons.org/licenses/by-nc/4.0/</dc:rights>
   <dc:rights>Open Access</dc:rights>
   <dc:format>application/pdf</dc:format>
   <dc:publisher>Universitat Politècnica de Catalunya</dc:publisher>
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