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   <dc:title>Development of a website with real-time stats from an e-sports match</dc:title>
   <dc:creator>Guri I Viura, Pau</dc:creator>
   <dc:subject>Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Edició web</dc:subject>
   <dc:subject>Web site development</dc:subject>
   <dc:subject>Sports</dc:subject>
   <dc:subject>Web development</dc:subject>
   <dc:subject>E-sports</dc:subject>
   <dc:subject>Databases</dc:subject>
   <dc:subject>Data management</dc:subject>
   <dc:subject>Data visualization</dc:subject>
   <dc:subject>Real-time</dc:subject>
   <dc:subject>Javascript</dc:subject>
   <dc:subject>Node.js</dc:subject>
   <dc:subject>Pàgines web--Desenvolupament</dc:subject>
   <dc:subject>Esports</dc:subject>
   <dcterms:abstract>This project consists of the development of an all-in-one system that gathers data&#xd;
from a live e-sports match and displays it, in real time, on a publicly accessible&#xd;
website. The idea was motivated by the fact that, compared to traditional sports,&#xd;
e-sports already reside digitally inside computers, making it much easier to get data&#xd;
from them. Moreover, the concept of watching a live stream while doing other&#xd;
activities on a secondary screen, especially among young, tech-savvy individuals, is&#xd;
very widespread.&#xd;
The objectives of the project aim to solve the problem of creating the previously&#xd;
mentioned system, which continuously uploads game data to a database in order to&#xd;
be analyzed and shown on a public website in real time. Additionally, another&#xd;
objective involves creating a private space on the website where the administrators&#xd;
can monitor the user traffic of the public site. The entire process has been carried&#xd;
out and documented through a very technical scope, mainly focusing on data&#xd;
management and transmission, and using Javascript as the predominant&#xd;
programming language throughout the whole system.&#xd;
The development has been structured using the Scrum methodology, dividing the&#xd;
work in five sprints, each of which with a specific deadline and objective. Although&#xd;
some scheduling modifications have had to be made during development due to&#xd;
unforeseen problems, the project has been completed in time thanks to the&#xd;
sprint-segmented workflow and careful initial time planning. Then, it has been&#xd;
tested in different ways to check its resilience to uncommon edge cases and&#xd;
validate that the objectives have been met.&#xd;
The result is a robust system comprised of three modules: a local application that&#xd;
connects to the game client and gathers the data, a server that communicates with&#xd;
the database and allows the other modules to interact with it, and a website&#xd;
containing both the public data visualizations and the private administrator&#xd;
dashboard. Even though they are independent pieces of software, they work&#xd;
together to achieve the desired outcome in a consistent and autonomous way</dcterms:abstract>
   <dcterms:issued>2024-07-10</dcterms:issued>
   <dc:type>Bachelor thesis</dc:type>
   <dc:rights>https://creativecommons.org/licenses/by-nc-sa/4.0/</dc:rights>
   <dc:rights>Open Access</dc:rights>
   <dc:publisher>Universitat Politècnica de Catalunya</dc:publisher>
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