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               <dc:title>Optimization techniques for a 2D Engine</dc:title>
               <dc:creator>Tello Panea, David</dc:creator>
               <dc:subject>Àrees temàtiques de la UPC::Informàtica::Programació</dc:subject>
               <dc:subject>C++ (Computer program language)</dc:subject>
               <dc:subject>Object-oriented programming (Computer science)</dc:subject>
               <dc:subject>Optimization</dc:subject>
               <dc:subject>2D Engine</dc:subject>
               <dc:subject>Object-Oriented</dc:subject>
               <dc:subject>Data-Oriented</dc:subject>
               <dc:subject>Batch Rendering</dc:subject>
               <dc:subject>Space Partitioning</dc:subject>
               <dc:subject>C++ (Llenguatge de programació)</dc:subject>
               <dc:subject>Programació orientada a l'objecte (Informàtica)</dc:subject>
               <dc:description>This document contains the description of the development of a small 2D&#xd;
engine written in C++. The focus of this project is to implement various&#xd;
optimization techniques to have a performant application.&#xd;
The result is a small 2D engine that can be executed in any Windows&#xd;
machine and can handle more than 10.000 entities interacting with each&#xd;
other in real time.&#xd;
The source code for this project is public and under the MIT License and&#xd;
can be found in the Github repository in the following link:&#xd;
https://github.com/DavidTello1/2D-Renderer</dc:description>
               <dc:date>2022-10-14</dc:date>
               <dc:type>Bachelor thesis</dc:type>
               <dc:rights>Open Access</dc:rights>
               <dc:publisher>Universitat Politècnica de Catalunya</dc:publisher>
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