<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-14T05:55:11Z</responseDate><request verb="GetRecord" identifier="oai:www.recercat.cat:2117/394016" metadataPrefix="oai_dc">https://recercat.cat/oai/request</request><GetRecord><record><header><identifier>oai:recercat.cat:2117/394016</identifier><datestamp>2025-07-22T21:27:05Z</datestamp><setSpec>com_2072_1033</setSpec><setSpec>col_2072_452951</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
   <dc:title>Development of a replay system</dc:title>
   <dc:creator>Lleal Sirvent, Josep</dc:creator>
   <dc:contributor>Díaz García, Jesús</dc:contributor>
   <dc:subject>Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs</dc:subject>
   <dc:subject>Video games--Design</dc:subject>
   <dc:subject>Asset pack</dc:subject>
   <dc:subject>Game Development</dc:subject>
   <dc:subject>Replay system</dc:subject>
   <dc:subject>Tool</dc:subject>
   <dc:subject>Unity</dc:subject>
   <dc:subject>Video Games</dc:subject>
   <dc:subject>Videojocs--Disseny</dc:subject>
   <dc:description>This file contains the documented process of the development of a replay system as the&#xd;
final bachelor’s degree thesis. The project, named ACE Replay, has also been uploaded&#xd;
to the Unity Asset Store to provide an easy tool for indie developers to implement a&#xd;
basic replay system.&#xd;
The result of this project is a system that can record the transforms, animations, audio,&#xd;
and particles, as well as the recording of instantiated and deleted objects. The package&#xd;
of the tool contains two example scenes, one to showcase an instant replay and the&#xd;
other containing a travel back in time mechanic.&#xd;
Throughout this document, the initial planning, research, and methodology that has&#xd;
been followed are explained. After that, the development process is documented&#xd;
explaining some of the system designs, implementations, and tests. At the end, before&#xd;
the conclusions, the publishing process, is described as well.&#xd;
Once the project was finished, it was concluded that it would be interesting to publish&#xd;
new versions of the product with new features and bug fixes, in order to deliver a more&#xd;
completed and flexible asset pack.</dc:description>
   <dc:date>2022-07-18</dc:date>
   <dc:type>Bachelor thesis</dc:type>
   <dc:identifier>https://hdl.handle.net/2117/394016</dc:identifier>
   <dc:identifier>CITM-176</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:rights>http://creativecommons.org/licenses/by/4.0/</dc:rights>
   <dc:rights>Open Access</dc:rights>
   <dc:format>application/pdf</dc:format>
   <dc:publisher>Universitat Politècnica de Catalunya</dc:publisher>
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