<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-14T07:44:05Z</responseDate><request verb="GetRecord" identifier="oai:www.recercat.cat:2117/394010" metadataPrefix="oai_dc">https://recercat.cat/oai/request</request><GetRecord><record><header><identifier>oai:recercat.cat:2117/394010</identifier><datestamp>2026-03-16T10:19:58Z</datestamp><setSpec>com_2072_1033</setSpec><setSpec>col_2072_452951</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
   <dc:title>From game trees to a narrative game: prototype</dc:title>
   <dc:creator>Delgado Vargas, Sebastián</dc:creator>
   <dc:contributor>Martín Mínguez, Mónica</dc:contributor>
   <dc:subject>Decision making--Data processing</dc:subject>
   <dc:subject>Agile software development</dc:subject>
   <dc:subject>Game theory</dc:subject>
   <dc:subject>Narrative design</dc:subject>
   <dc:subject>Game Design</dc:subject>
   <dc:subject>Game Trees</dc:subject>
   <dc:subject>Game Theory</dc:subject>
   <dc:subject>Prototype</dc:subject>
   <dc:subject>Decisió, Presa de--Informàtica</dc:subject>
   <dc:subject>Programari àgil--Desenvolupament</dc:subject>
   <dc:subject>Jocs, Teoria de</dc:subject>
   <dc:description>The game theory started as a mathematical exploration of human behaviours. The term has&#xd;
expanded to cover this mathematical exploration of the decision-making not only of humans&#xd;
but also of animals and computers.&#xd;
Through this project, we will be able to study how can we integrate the mathematical aspect&#xd;
of a specific topic from game theory into a development of a game.&#xd;
Furthermore, what advantages or inconveniences can we find on our way to integrating this&#xd;
field into game development?&#xd;
First, we must focus on learning key concepts about game theory topics, specifically Game&#xd;
Trees and subgame perfect equilibrium. These concepts will help us create a game tree and&#xd;
calculate the decision-making values, so later, it becomes easier to mix with other concepts&#xd;
once we accomplish the research.&#xd;
When we look at a game tree, we can easily relate some similarities with another well-known&#xd;
video game system. These systems are narrative trees or decision trees. So the main focus of&#xd;
this project is to create a game prototype where a player has to make decisions like in a&#xd;
narrative game. However, instead of a standard decision tree, we will investigate making this&#xd;
tree with the concepts learned through game theory.&#xd;
The key to success will be learning how to create a game tree and combining this with some&#xd;
psychology so players can feel that their decisions have some value, as we would see in a&#xd;
game tree. All these challenges will illustrate through the development part of the project.</dc:description>
   <dc:date>2022-07-20</dc:date>
   <dc:type>Bachelor thesis</dc:type>
   <dc:identifier>https://hdl.handle.net/2117/394010</dc:identifier>
   <dc:identifier>CITM-221</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:rights>http://creativecommons.org/licenses/by-nc/4.0/</dc:rights>
   <dc:rights>Open Access</dc:rights>
   <dc:format>application/pdf</dc:format>
   <dc:publisher>Universitat Politècnica de Catalunya</dc:publisher>
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