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               <mods:name>
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                     <mods:roleTerm type="text">author</mods:roleTerm>
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                  <mods:namePart>Delgado Vargas, Sebastián</mods:namePart>
               </mods:name>
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                  <mods:dateIssued encoding="iso8601">2022-07-20</mods:dateIssued>
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               <mods:abstract>The game theory started as a mathematical exploration of human behaviours. The term has&#xd;
expanded to cover this mathematical exploration of the decision-making not only of humans&#xd;
but also of animals and computers.&#xd;
Through this project, we will be able to study how can we integrate the mathematical aspect&#xd;
of a specific topic from game theory into a development of a game.&#xd;
Furthermore, what advantages or inconveniences can we find on our way to integrating this&#xd;
field into game development?&#xd;
First, we must focus on learning key concepts about game theory topics, specifically Game&#xd;
Trees and subgame perfect equilibrium. These concepts will help us create a game tree and&#xd;
calculate the decision-making values, so later, it becomes easier to mix with other concepts&#xd;
once we accomplish the research.&#xd;
When we look at a game tree, we can easily relate some similarities with another well-known&#xd;
video game system. These systems are narrative trees or decision trees. So the main focus of&#xd;
this project is to create a game prototype where a player has to make decisions like in a&#xd;
narrative game. However, instead of a standard decision tree, we will investigate making this&#xd;
tree with the concepts learned through game theory.&#xd;
The key to success will be learning how to create a game tree and combining this with some&#xd;
psychology so players can feel that their decisions have some value, as we would see in a&#xd;
game tree. All these challenges will illustrate through the development part of the project.</mods:abstract>
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               <mods:accessCondition type="useAndReproduction">http://creativecommons.org/licenses/by-nc/4.0/ Open Access</mods:accessCondition>
               <mods:subject>
                  <mods:topic>Decision making--Data processing</mods:topic>
               </mods:subject>
               <mods:subject>
                  <mods:topic>Agile software development</mods:topic>
               </mods:subject>
               <mods:subject>
                  <mods:topic>Game theory</mods:topic>
               </mods:subject>
               <mods:subject>
                  <mods:topic>Narrative design</mods:topic>
               </mods:subject>
               <mods:subject>
                  <mods:topic>Game Design</mods:topic>
               </mods:subject>
               <mods:subject>
                  <mods:topic>Game Trees</mods:topic>
               </mods:subject>
               <mods:subject>
                  <mods:topic>Game Theory</mods:topic>
               </mods:subject>
               <mods:subject>
                  <mods:topic>Prototype</mods:topic>
               </mods:subject>
               <mods:subject>
                  <mods:topic>Decisió, Presa de--Informàtica</mods:topic>
               </mods:subject>
               <mods:subject>
                  <mods:topic>Programari àgil--Desenvolupament</mods:topic>
               </mods:subject>
               <mods:subject>
                  <mods:topic>Jocs, Teoria de</mods:topic>
               </mods:subject>
               <mods:titleInfo>
                  <mods:title>From game trees to a narrative game: prototype</mods:title>
               </mods:titleInfo>
               <mods:genre>Bachelor thesis</mods:genre>
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