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   <dc:title>Character concept art workflows for video games</dc:title>
   <dc:creator>Cerezo García, Óscar</dc:creator>
   <dc:contributor>Lassance, Arthur</dc:contributor>
   <dc:subject>Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs</dc:subject>
   <dc:subject>Video games--Design</dc:subject>
   <dc:subject>Conceptual art</dc:subject>
   <dc:subject>Character Design</dc:subject>
   <dc:subject>Concept Art</dc:subject>
   <dc:subject>Diseño de Personajes</dc:subject>
   <dc:subject>Procesos de concept art</dc:subject>
   <dc:subject>Videogame Art</dc:subject>
   <dc:subject>Workflows</dc:subject>
   <dc:subject>Videojocs--Disseny</dc:subject>
   <dc:subject>Art conceptual</dc:subject>
   <dc:description>This thesis explored the advantages and disadvantages of some of the most popular tools&#xd;
and workflows used in the industry of video games to design and present characters. It&#xd;
also explored some broad theoretical ideas of concept art regarding drawing, practical&#xd;
perspective, and more. The final objective was to reflect on how concept artists work&#xd;
today, and why, and see how emerging technologies might be incorporated in their day to&#xd;
day.</dc:description>
   <dc:date>2023-07-21</dc:date>
   <dc:type>Bachelor thesis</dc:type>
   <dc:identifier>https://hdl.handle.net/2117/393942</dc:identifier>
   <dc:identifier>CITM-384</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:rights>https://creativecommons.org/licenses/by-nc-nd/4.0/</dc:rights>
   <dc:rights>Open Access</dc:rights>
   <dc:format>application/pdf</dc:format>
   <dc:publisher>Universitat Politècnica de Catalunya</dc:publisher>
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