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      <subfield code="a">Cerezo García, Óscar</subfield>
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      <subfield code="c">2023-07-21</subfield>
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      <subfield code="a">This thesis explored the advantages and disadvantages of some of the most popular tools&#xd;
and workflows used in the industry of video games to design and present characters. It&#xd;
also explored some broad theoretical ideas of concept art regarding drawing, practical&#xd;
perspective, and more. The final objective was to reflect on how concept artists work&#xd;
today, and why, and see how emerging technologies might be incorporated in their day to&#xd;
day.</subfield>
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      <subfield code="a">Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs</subfield>
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      <subfield code="a">Video games--Design</subfield>
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      <subfield code="a">Character Design</subfield>
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      <subfield code="a">Concept Art</subfield>
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      <subfield code="a">Character concept art workflows for video games</subfield>
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