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               <dc:title>The WOMEN-UP solution, a patient-centered innovative e-health tool for pelvic floor muscle training: qualitative and usability study during early-stage development</dc:title>
               <dc:creator>Angles, Sonia S.</dc:creator>
               <dc:creator>López Frías, Lorena</dc:creator>
               <dc:creator>Soler, Vicenç</dc:creator>
               <dc:creator>Alonso López, Joan Francesc</dc:creator>
               <dc:creator>Kastelein, Arnoud W.</dc:creator>
               <dc:creator>de Graaf, Boris C.</dc:creator>
               <dc:creator>Vodegel, Eva</dc:creator>
               <dc:creator>Tervo, Jaana</dc:creator>
               <dc:creator>Baban, Adriana</dc:creator>
               <dc:creator>Espuña Pons, Montserrat</dc:creator>
               <dc:subject>Àrees temàtiques de la UPC::Enginyeria biomèdica</dc:subject>
               <dc:subject>Patient-centered innovation</dc:subject>
               <dc:subject>Qualitative study</dc:subject>
               <dc:subject>Usability study</dc:subject>
               <dc:subject>Pelvic floor muscle training</dc:subject>
               <dc:subject>Urinary incontinence</dc:subject>
               <dc:subject>Serious games</dc:subject>
               <dc:subject>Biofeedback</dc:subject>
               <dc:subject>eHealth</dc:subject>
               <dc:subject>Sòl pelvià -- Malalties -- Tractament</dc:subject>
               <dc:description>e-Health may enhance self-management of pelvic floor muscle training (PFMT) to treat stress urinary incontinence (SUI). It is crucial to involve patients in planning, developing and monitoring the optimal e-Health solution. This research aims to describe patient-centered innovation in an early developmental stage of the WOMEN-UP solution. We conducted a qualitative study through a self-developed questionnaire in 22 women with SUI, to define system requirements from a patient’s perspective. The first prototype of the WOMEN-UP solution was developed. It was tested by 9 patients in a usability study (think-aloud protocol and retrospective interviews). Patient preferences regarding the possible use of an e-Health solution with serious games for PFMT were: (1) to receive feedback about PFMT; (2) convenient home-use; (3) increasing motivation; (4) available in medical centers. Identified usability aids (31) reassured our design-development plan, which considered the biofeedback and serious games as key factors. Patient’s perspective detected some unexpected issues related to the calibration and serious games, involving a change in the ongoing development to get an improved WOMEN-UP solution; the value of patient-centered innovation during the development of an e-Health solution for PFMT (WOMEN-UP solution). To identify patients’ unmet needs, we proposed a longitudinal approach for the future eHealth-related patient-centered innovations.&lt;/jats:p></dc:description>
               <dc:description>Peer Reviewed</dc:description>
               <dc:description>Postprint (published version)</dc:description>
               <dc:date>2021-07-23</dc:date>
               <dc:type>Article</dc:type>
               <dc:relation>https://www.mdpi.com/1660-4601/18/15/7800</dc:relation>
               <dc:rights>http://creativecommons.org/licenses/by-nc-nd/3.0/es/</dc:rights>
               <dc:rights>Open Access</dc:rights>
               <dc:rights>Attribution-NonCommercial-NoDerivs 3.0 Spain</dc:rights>
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