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   <dc:title>On the complexity of problems on simple games</dc:title>
   <dc:creator>Freixas Bosch, Josep</dc:creator>
   <dc:creator>Molinero Albareda, Xavier</dc:creator>
   <dc:creator>Olsen, Martin</dc:creator>
   <dc:creator>Serna Iglesias, María José</dc:creator>
   <dc:contributor>Universitat Politècnica de Catalunya. Departament de Matemàtica Aplicada III</dc:contributor>
   <dc:contributor>Universitat Politècnica de Catalunya. Departament de Ciències de la Computació</dc:contributor>
   <dc:contributor>Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs</dc:contributor>
   <dc:contributor>Universitat Politècnica de Catalunya. ALBCOM - Algorismia, Bioinformàtica, Complexitat i Mètodes Formals</dc:contributor>
   <dc:subject>Àrees temàtiques de la UPC::Matemàtiques i estadística::Investigació operativa::Teoria de jocs</dc:subject>
   <dc:subject>Voting--Mathematical models</dc:subject>
   <dc:subject>Game theory</dc:subject>
   <dc:subject>Simple</dc:subject>
   <dc:subject>Weighted</dc:subject>
   <dc:subject>Majority games</dc:subject>
   <dc:subject>NP-completeness</dc:subject>
   <dc:subject>Vot -- Models matemàtics</dc:subject>
   <dc:subject>Jocs, Teoria de</dc:subject>
   <dc:subject>Classificació AMS::91 Game theory, economics, social and behavioral sciences::91A Game theory</dc:subject>
   <dc:description>The original publication is available at www.rairo-ro.org</dc:description>
   <dc:description>Simple games cover voting systems in which a single alter-&#xd;
native, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of “yea” votes yield passage of the issue at hand. Each of these collections of “yea” voters forms a winning coalition. We are interested in performing a complexity analysis on problems defined on such families of games. This analysis as usual depends on the game representation used as input. We consider four natural explicit representations: winning, losing, minimal winning, and maximal losing. We first analyze the complexity of testing whether a game is simple and testing whether a game is weighted. We show that, for the four types of representations, both problems can be solved in polynomial time. Finally, we provide results on the complexity of testing whether a simple game or a weighted game is of a special type. We analyze strongness, properness, weightedness, homogeneousness, decisiveness and majorityness, which are desirable properties to be fulfilled for a simple game.&#xd;
Finally, we consider the possibility of representing a game in a more&#xd;
succinct and natural way and show that the corresponding recognition&#xd;
problem is hard.</dc:description>
   <dc:description>Peer Reviewed</dc:description>
   <dc:description>Postprint (published version)</dc:description>
   <dc:date>2011-10</dc:date>
   <dc:type>Article</dc:type>
   <dc:identifier>Freixas, J. [et al.]. On the complexity of problems on simple games. "RAIRO. Operations research", Octubre 2011, p. 295-314.</dc:identifier>
   <dc:identifier>0399-0559</dc:identifier>
   <dc:identifier>https://hdl.handle.net/2117/25093</dc:identifier>
   <dc:identifier>10.1051/ro/2011115</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:rights>Open Access</dc:rights>
   <dc:format>20 p.</dc:format>
   <dc:format>application/pdf</dc:format>
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