<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-14T03:24:09Z</responseDate><request verb="GetRecord" identifier="oai:www.recercat.cat:2117/168593" metadataPrefix="oai_dc">https://recercat.cat/oai/request</request><GetRecord><record><header><identifier>oai:recercat.cat:2117/168593</identifier><datestamp>2025-07-22T16:14:17Z</datestamp><setSpec>com_2072_1033</setSpec><setSpec>col_2072_452951</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
   <dc:title>Estudio del algoritmo NEAT aplicado al videojuego Pac-Man</dc:title>
   <dc:creator>Blasco Millan, Dario</dc:creator>
   <dc:contributor>Universitat Politècnica de Catalunya. Departament de Ciències de la Computació</dc:contributor>
   <dc:contributor>Romero Merino, Enrique</dc:contributor>
   <dc:contributor>Alquézar Mancho, René</dc:contributor>
   <dc:subject>Àrees temàtiques de la UPC::Informàtica</dc:subject>
   <dc:subject>Neural networks (Computer science)</dc:subject>
   <dc:subject>Video games</dc:subject>
   <dc:subject>Artificial intelligence</dc:subject>
   <dc:subject>Xarxa neuronal</dc:subject>
   <dc:subject>NEAT</dc:subject>
   <dc:subject>Pac-Man</dc:subject>
   <dc:subject>neuroevolució</dc:subject>
   <dc:subject>joc</dc:subject>
   <dc:subject>videojoc</dc:subject>
   <dc:subject>pacman</dc:subject>
   <dc:subject>ANN</dc:subject>
   <dc:subject>NEAT</dc:subject>
   <dc:subject>neuroevolution</dc:subject>
   <dc:subject>game</dc:subject>
   <dc:subject>Xarxes neuronals (Informàtica)</dc:subject>
   <dc:subject>Videojocs</dc:subject>
   <dc:subject>Intel·ligència artificial</dc:subject>
   <dc:description>En este estudio se analiza la viabilidad de entrenar un agente para el juego Pac-Man mediante la aplicación del algoritmo neuroevolutivo NEAT. Se analizan los resultados de aplicar diferentes estrategias de entrenamiento y tratamientos en la entrada en el rendimiento de los agentes resultantes.</dc:description>
   <dc:description>This study analyses the effects of training an agent to perform actions in the game of Pac-Man using the neuroevolutive algorithm NEAT. The results show how applying different training strategies and different data treatment affect the performance of the resulting agents.</dc:description>
   <dc:date>2019-06</dc:date>
   <dc:type>Bachelor thesis</dc:type>
   <dc:identifier>https://hdl.handle.net/2117/168593</dc:identifier>
   <dc:identifier>144593</dc:identifier>
   <dc:language>spa</dc:language>
   <dc:rights>Open Access</dc:rights>
   <dc:format>application/pdf</dc:format>
   <dc:publisher>Universitat Politècnica de Catalunya</dc:publisher>
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