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   <dc:title>A game theoretic trust model for on-line distributed evolution of cooperation in MANETs</dc:title>
   <dc:creator>Mejía Fajardo, Marcela</dc:creator>
   <dc:creator>Peña Traslaviña, Néstor</dc:creator>
   <dc:creator>Muñoz Tapia, José Luis</dc:creator>
   <dc:creator>Esparza Martín, Óscar</dc:creator>
   <dc:creator>Alzate Monroy, Marco</dc:creator>
   <dc:contributor>Universitat Politècnica de Catalunya. Departament d'Enginyeria Telemàtica</dc:contributor>
   <dc:contributor>Universitat Politècnica de Catalunya. SERTEL - Serveis Telemàtics</dc:contributor>
   <dc:subject>Àrees temàtiques de la UPC::Enginyeria de la telecomunicació::Telemàtica i xarxes d'ordinadors::Protocols de comunicació</dc:subject>
   <dc:subject>Ad hoc networks (Computer networks)</dc:subject>
   <dc:subject>Computer network protocols</dc:subject>
   <dc:subject>Game theory</dc:subject>
   <dc:subject>Protocols de xarxes d'ordinador</dc:subject>
   <dc:subject>Jocs, Teoria de</dc:subject>
   <dc:description>Cooperation among nodes is fundamental for the operation of mobile ad hoc networks(MANETs).&#xd;
In such networks, there could be selfish nodes that use resources from other nodes to send their packets &#xd;
but that do not offer their resources to forward packets for other nodes.Thus,a cooperation&#xd;
enforcement mechanism is necessary. Trust models have been proposed as mechanisms to incentive&#xd;
cooperation in MANET sand some of them are based on game theory concepts. Among game theoretic &#xd;
trust models, those that make nodes’ strategies evolve genetically have shown promising results for &#xd;
cooperation improvement. However,current approaches propose a highly centralized genetic evolution &#xd;
which render them unfeasible for practical purposes in MANETs. In this article, we propose a trust model based on a non-cooperative game that uses a bacterial-like algorithm to let the nodes quickly &#xd;
learn the appropriate cooperation behavior. Our model is completely distributed, achieves optimal &#xd;
cooperation values in a small fraction of time compared with centralized algorithms,and adapts &#xd;
effectively to environmental changes.</dc:description>
   <dc:description>Postprint (published version)</dc:description>
   <dc:date>2011-01-13</dc:date>
   <dc:type>Article</dc:type>
   <dc:identifier>Mejía, M. [et al.]. A game theoretic trust model for on-line distributed evolution of cooperation in MANETs. "Journal of network and computer applications", 13 Gener 2011, vol. 1, núm. 34, p. 39-51.</dc:identifier>
   <dc:identifier>1084-8045</dc:identifier>
   <dc:identifier>https://hdl.handle.net/2117/12608</dc:identifier>
   <dc:identifier>10.1016/j.jnca.2010.09.007</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:relation>http://cataleg.upc.edu/record=b1209733~S1*cat</dc:relation>
   <dc:rights>Restricted access - publisher's policy</dc:rights>
   <dc:format>13 p.</dc:format>
   <dc:format>application/pdf</dc:format>
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